i've been seeing some stuff about people complaining about how tv shows don't hold up to their concept art/show bibles, etc. but i think compromises are sometimes a good part of the creative process.
there's the stereotype of great artists making great sacrifices to make their dreams come true, but there's plenty of tv shows, movies, albums, etc. that had to make compromises due to budget/time/staffing that ultimately ended up helping the show.
for example, the owl house got cut short, but instead of a full third season, we got an incredible 3 large-scale episode. etc. etc.
in the right context i think compromises are helpful in the same way limitations aid in creativity.
have a long story, but need to fit it in an 11 minute episode? now you have to come up with a way to tell it in a shorter time, which may lead to a more unconventional/more interesting result!
want to write a score for a short film, but don't have the budget/skill for an orchestra? that's okay! play to your strengths; write a higher quality score that matches your skills; the end result will likely have a more unique identity.
so on and so forth...
i waited till late in the day to submit to compost #4; i wanted to write something with more developed harmony for the B section, but I was running out of time. While I did fall back on the classic IV-I harmony (i was too foggy brained from broken ac to write a more elaborate progression), i ended up developing it more texturally (the glockenspiel echoing the main motif, the marimba counter melody, etc.). I was planning on rewriting it later, but in retrospect, I kinda just like the way it turned out now?
am i saying we should cut budgets and time for projects? no! but i think there's power in being able to overcome shortcomings. problems = opportunity! leaving things to chance is okay!
that's all byee
actually jk also, i feel like if you were happy with the tv show/game/movie/etc. but then are disappointed that the concept art and whatnot explore more/something different, you can still appreciate what you got, ya know? you weren't "robbed" of anything, it's just its own thing; the concepts were just a path to the final product.