i'm redoing all of illy's shapekeys again since i realised the system i had was kinda bad and her eyes were completely misshapen and crooked from a bunch of bullshit i had to do to get her rigging working. also flexes wouldn't play too nice with one another especially if i wanted to add new ones. so i just put the eyes on a new bone and rotate them flat to the face when i animate, PIPELINING (also the pupils have a "standoff" slider now which lets me pull them out for depth / distance rendering!)
















