Reflecting on Ocarina of Time and the series' game design after replaying recently, my mind has built the hot take that OoT perfected its game design formula and Wind Waker, Twilight Princess and Skyward Sword were attempts on adding "more" to it on which the "more" was very well done but faltered from not executing the basic formula as well, while also making it impossible to be iterated on.
It makes me relieved that Nintendo stopped taking jabs at this formula and tried something new with Breath of the Wild, but it also gives me aprehension of how Tears of the Kingdom will turn out
