pedipanol

I like trains!

5 COMMISSION SLOTS OPEN!!


Brazilian maker of things... mainly music for games


I post about music and things I enjoy,
Ocasionally some of my songs and art for you to appreciate.


Feel free to ask me about anything!



addaline
@addaline

oh no, the gif size has a limit of 5mb, i'll have to get tricky with my gifs again;

so i'm revisiting a very old scrapped concept of having targeting - i had tried this out very early on, and ended up deciding against it at the time. Currently, there is an Emote button that pulls triple duty as Emote/Taunt, Interact, and CallAssist. I've wanted to split these up, and currently I'm considering some adjustments to assists, though that's tangential to the targeting.

The idea is trying out the Emote button being Emote/Taunt + Interact + Target, as a sort of 'single someone out' button. Suu's emotes are cancellable, so it's not a commitment to target. It can also be done -during- any other action without interrupting.

targeting felt useful, as combat during the fighting-game-mode duels felt nice with the added ability to backpedal, especially since currently holding back/down-back is how to block. It works the same way untargeted, where Suu can block while walking away, but her backpedal speed is a little slower and being targeted makes sure your attacks are towards the enemy.

There's going to be a lot of edge cases to work around, and I want to make sure that the untargeted mechanics are smooth enough that not using targeting isn't a huge disadvantage. As far as target swapping through groups, I may not be able to come up with an ergonomic solution that feels right, so I may lean towards having it be a limited system in that it just lets you target the closest target ahead of Suu


You must log in to comment.