pendell

Current Hyperfixation: Wizard of Oz

  • He/Him

I use outdated technology just for fun, listen to crappy music, and watch a lot of horror movies. Expect posts about These Things. I talk a lot.

Check tags like Star Trek Archive and Media Piracy to find things I share for others.



QuestForTori
@QuestForTori

Still miffed that the Sony PSP is regarded as a "failure" just because it didn't sell as much as the DS, the best-selling handheld in history.

More than 80 million units is a hell of a lot, and the PSP library is vast and interesting, and should absolutely be revisited today. Seriously, take a look through the PSP library sometime and you'll be shocked at the kinds of games that made it to the system - there's still a ton of hidden gems there to discover and love across every genre imaginable. It's hard to believe that something so successful is seen as a flop, isn't it?

Well, one of the big hurdles it faced is that young adult western gamers (The main demographic for the PSP) tend to look down at portables, often being confused at the insinuation of owning one when they already have a home console. Americans specifically tend to not spend a lot of time in transit where such a device would be useful, so I can somewhat understand it, but it's still strange how common the sentiment is.

I feel Sony could have broken this stigma by more heavily marketing the system's exclusives, drilling in the idea that "the next MGS/Twisted Metal/GoW/etc. is only on PSP" to convince PS fans that they would be missing out if they only stuck with the PS2/3. But instead they played up the angle that "it's a portable PlayStation", which is fine, but didn't do much to address the bizarre handheld stigma in the west. Meanwhile the DS stuck with Nintendo's typical market of children, in addition to the new casual market segment which would eventually be totally claimed by free phone apps, which gave them a huge lead in the pre-iPhone world, and Sony eventually relegated the PSP to the otaku market.

Moreover, it was a fantastic multimedia machine, and could have been even better if Sony gave people better tools for managing that media as the market shifted to digital distribution. UMDs made sense in 2004 when flash media was still expensive and minuscule in size.

Speaking of the iPhone/iPod, the PSP was a fantastic multimedia machine in a world before the mass adoption of digital distribution. The PSP could play games, videos, music, photos, books, live TV, internet radio, browse the web, read RSS feeds, stream music, make video/audio calls, take photos/videos, share demos, navigate with GPS, and even remote play from a PS3!

Keep in mind that the iPod still couldn't play video in 2004, so PSP doing everything AND games was very compelling. In that 2004-era context, UMDs made sense when flash media was still expensive and minuscule in size. Sure they were a battery hog, but the storage capacity of UMDs was great enough to call it a worthwhile tradeoff.

Really, the only thing that was missing was an iTunes-like management software to auto-convert files to the system's native format. This was eventually made via Sony's MediaGo software, but that only appeared in 2009 - late in the system's life.

Oh gosh the homebrew - we can't talk about the PSP without talking about the homebrew! The PSP HB scene is one of the most prolific in history, making the system do things that seem impossible. Even some original homebrew games got picked up by Sony for official release, like No Gravity. I spent countless hours using the system as an emulator machine, as it could handle most systems up to the N64 competently well, something not many other handhelds could claim until at least the turn of the next decade. I guarantee this alone convinced many to pick one up, albeit much to Sony's chagrin.

There's still a lot that makes the PSP special to this day, and I absolutely recommend picking one up and hacking it to explore its games if you're interested. Or get its big sister console the Vita if you'd rather keep all your Sony handheld gaming in one place! But the Vita's a story for another day. Let's close this out with a list of recommendations for new PSP players!


  • Crush & Echochrome are super creative and stylish 3D puzzle-platformers
  • Jeanne D'Arc is one of the few SRPGs to live up to Tactics Ogre's legacy in being a strategic playable political drama
  • Final Fantasy Dissidia is one of the deepest fighting games ever made, truly boasting the complexity of a JRPG
  • Fat Princess: Fistful of Cake is a colorful and fun online team-based multiplayer game with a focus on melee combat in a capture-the-flag tug of war. (Full disclosure, I worked at the company who made the FP series, but I never worked on any of the games, and I was a big fan of the games well before I worked there as an adult.)
  • Hammerin' Hero is a 3D remake of a classic 8-bit platformer, featuring adorable new art and improved level designs
  • Hot Shots Tennis: Get a Grip is the true Mario Tennis RPG sequel we deserved but never got
  • Mega Man Powered Up is a total reimagining of Mega Man 1, packing an online level editor and multiple playable characters like Roll, playable in a MM platformer for the first (And I believe ONLY) time!
  • Outrun 2006 is one of the best arcade racers ever, and it's only available portably on PSP
  • Valkyria Chronicles 2 & 3 skipped the PS3 and went portable-only, and they're both unique 3D SRPGs, still only on PSP to this day.

Finally, my last two recommendations aren't games, but rather general owner advice for those interested.

  • If you're planning on getting a PSP and hacking it, I highly recommend picking up a MicroSD-to-MemoryStick Pro Duo adapter. They're super cheap and easy to find these days, and will make it much easier to load up with games.
  • If you're just interested in emulating the system, PPSSPP is a polished and feature-rich option, even if I feel a lot of the system's charm comes from the real thing's compact handheld hardware.

So that's the end of my rant - I love the PSP and Vita and want them to be remembered for the admirable successes they were, even if they'll always live in the shadow of their even-more-successful competition. So go out and give the PSP another shot, I know you'll find something unexpected that you'll love!


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in reply to @QuestForTori's post:

PSP remains one of my favorite Portables of all time. Everyone in my highschool was using iPods at the time while I rocked the PSP in my cargo shorts. Went as far as to get an 8Gb card for my mp3s, pirated YouTube anime, and of course playing stuff like WipEout, Tekken, Crisis Core, Motorstorm, Gran Turismo and DJ Max. Not to mention I had a PS1 library on the thing as well including The Crash Bandicoot games and Jet Moto 2. Was awesome.

I had plenty of other portables in the past like the DS, 3DS, and the Vita. But the PSP is the only one I really cherish and have kept around.

Help me understand something: "bizarre handheld stigma in the west" and "the DS, the best-selling handheld in history."

How did this stigma not affect the DS? Or did it affect the DS and in your opinion the sales numbers for it would have been higher, too? The wikipedia page seems to suggest that the DS sold twice as many units in America as in Japan.

It's a difference of demographic. The stigma was primarily present in adult gamers of the era, and while it still exists today, demographic shifts over time has made it less significant.

Nintendo always targets the child demographic, who typically have much more free time to play portables, often must play games off of a TV in use by an adult, and receive the cheaper handheld console instead of the more expensive home console from a parent.

Young American adults of the time however likely had enough income to purchase a PS2/3, and likely also had to drive to a job, so they had little time away from home in which to game unlike those in countries more reliant on public transit. Many of them at the time also believed there was some amount of shame in being seen outside playing games, due to a combination of insecurity of gamers about their hobby as it gained cultural cachet, and because the Game Boy was stigmatized as a children's console for much of its life for reasons noted above.

This changed quite a bit between Gen X and Millenials as they aged into adulthood - the popularity of Pokémon across all generations made the latter generation much less inclined to believe that being seen playing games as an adult was shameful. But by the time that became a clear trend, the PSP was already discontinued. Just listen to pre-2010 coverage of handheld gaming from contemporary journalists compared to modern coverage, and you can see a cultural divide in how they are treated.

So to summarize, it's a complex melange of what gaming is and what games should be, as well as the politics of lesiure time across cultures. It's not one specific thing, but rather the way Sony marketed the handheld, and to what demographic.

Oh the PSP, itnever got the love it deserved. I really appreciate you pointing out it's multi media features because I think, while I played so many games on it, I used the internet and video player more than anything else; at the time there was just nothing else that could match it.

Never gave the Vita a chance though, I wonder how it compares in retrospect.

Bless this weird innovative platform. From back when Sony was legit cool / exciting.

Maybe the absolute best part about the Vita is that the homebrew project Adrenaline lets you emulate the PSP with maybe 95% of the capability of the real hardware (in terms of compatibility, etc.).

I'm pretty picky but it's proven more than good enough to be the only PSP-playing device in my stable.

Still kinda want a Go but they're kinda annoying to hax much-needed extra storage into.

Love to see the shoutout to Echochrome; I LOVED that game's demo on PSN and then remember playing it a lot years later. The soundtrack is still really something else in that game as well. But I'm also surprised that you didn't mention the huge support for PS1 games: Several games were released for the PSP so you could argue that the PSP was the first to offer digital releases for those PS1 games alongside the PS3...but even if some games didn't end up showing up there, you could still put almost whatever in it with homebrew!

Sure, Dualshock games probably wouldn't work (no idea if they are even supported) and some games like Team Buddies that ask you to use all shoulder buttons are a bit of a hassle to figure out...but chances are that for most PS1 games you loved, the PSP could give you a great portable fix for them!

Still got my dark green PSP-3001 that came with MGS Peace Walker, and I still have to ask my brother where the charger is to boot it again, but so many hours spent in Burnout Dominator, Wipeout Pulse, Tekken 5/6 (which by the way, HUGE props to Namco for bringing perfectly playable versions of those, not only for being portable but also easily emulatable on PPSSPP compared to RPCS3) and even simply GBA emulators are something I wouldn't be able to forget from it. Long live the PSP :)

The PSP was a great handheld. The UMD felt like a futuristic format that would never see a future, much like Minidisk. I carried mine around while I worked PC Deployment at an engineering company because there was a lot of downtime while waiting for files being moved around or waiting for a coworker to finish their job.

I will never forget the day I saw a UMD of “Blink 182’s Greatest Hits” at GameStop on sale for $2.99.

I loved the PSP. I think it had one massive downside to the DS - the console cost $100 more at launch. I only had one because a friend gave me a busted one for free. I think the quality of the console definitely justified the cost, but I think most of the people who would have wanted one at the time, would have had to get their parents to pay for it.

With that said, I used the PSP for everything, from browsing the internet and watching movies, to playing some of my most beloved games. Even when the thumbstick broke (another issue), it was still an awesome little machine.

Haven't seen anyone mention the Lumines series as a recommendation yet so I'll throw my hat into the ring and say that Tetris Effect literally owes everything it does to Lumines including it's very existence as the original Lumines was planned to be a music-focused Tetris game before Q? couldn't get the license and made Lumines instead. So if you want to play a super fun (and imo more fun than Tetris) and addicting block puzzle game with contemporary music (even more so in the second game also on PSP) than Lumines is a series I can't recommend enough (Lumines Remastered is also on all current gen hardware and PC as well)