Remember how I wrote a short post a month or so ago about the influential RPG Maker game Nepheshel? Well, my friend Alex and I did a whole episode about it on our podcast, Double AA. We talked about our differing experiences while exploring the dungeon, the game's connection to From Software's output, and the way that Nepheshel fits into broader indie game history. Did you know that the original release of Corpse Party was released before the first Touhou game? Have you ever thought about what the German and US RPG Maker scenes were producing when Nepheshel came out in Japan, and how these different scenes compare and contrast in their priorities? Feel free to listen here.
