BurntPepsi
@BurntPepsi

Working on making combat feel better. I'm pretty unhappy with it for a number of reasons but I think the moment to moment of melee is getting there. I've been digging into what I remember from all those 2010's juicing tips.

I don't know how I feel about the rotation. I really don't like when things smoothly rotate in pixel art games, but this is fast and small and doesn't bother me that much.


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in reply to @BurntPepsi's post:

It gives the strike a good sense of power, but I still have to try it with other enemies to see if the lack of rotation (and different levels of knockback) convey a sense of weight, or if it just feels like it's mechanically broken