i've been implementing a wall running mechanic into my game Long Jump. it needs some visual/aural feedback for the player (a camera tilt a-la titanfall probably) but i'm pretty happy with how it's coming along.
i don't show it in this video but you can run around curved walls too! this whole system is a bit buggy currently but it's going very well.
also hi cohost i don't post here enough! i should change that
