thinking about developing an asynchronous multiplayer puzzle/strategy/board game that runs without servers (ish*). board state would be serialized and added as a URL parameter and you'd just send links to one another to take turns. has the benefit of working across any text exchange platform including email, IRC, etc.
only problem is i can't think of an actual fucking game. i only wanna make this so me and my gf can play something together at different times hehe
*it would need ONE server to host the fuckin.. web app. but everything else would just be using url params
maybe a word game? coz i suck at actual board games. no strategy in my brain. incapable of thinking ahead
check it out: async-tac-toe
this was just a proof of concept for myself but yay i finally finished it