Sorry that headline sounded funny when my brain made it
anyway I've gotten enough of a handle on the physics that I can do kind of ok but it's just not very satisfying. I think it'd be better with a wheel, I'm playing on supermodel with a gamepad right now, but it feels like there's just not the same level of control as with Daytona 1. I've mostly been doing AT trying to wrap my head around it, and phantom is basically unusable. Scorpio is alright, but it never feels like I'm driving it well. Chums doesn't slide at all ever, so I can win races with it but it's also very boring.
I think PE just straight up made everything turn a bit more compared to BOTE. I am glad that tire wear isn't fucking impossible to deal with but still sad that I can't pit strategy.
I might just put this away until I drag my wheel out again. I for sure want to try the port in Gaiden once it goes on sale again (or I beg someone to gift it to me idk) but it can't be set to the longer race modes and I hear there's a few minor but annoying bugs mostly related to sounds... so it's not ideal.
Maybe it becomes magic with shifter tech and stuff but, that's still kind of a letdown after Daytona 1. Visually 2 is so damn good, and all the detail in it is so damn good, but if it don't feel right it ain't right.
nvm I figured it out, normal car wants a lot of throttle control to adjust the radius of the turn. The actual angle of the drift doesn't do a lot.
Also you MUST brake in a straight line before turning in on throttle.
Also I found the joystick "saturation" adjustment.
It's not immediately unpleasant to play now, which is good.

