• he/him

I occasionally write long posts but you should assume I'm talking out of my ass until proved otherwise. I do like writing shit sometimes.  

 

50/50 chance of suit pictures end up here or on the Art Directory account. Good luck.

 

Be 18+ or be gone you kids act fuckin' weird.

 

pfp by wackyanimal


 

I tag all of my posts complaining about stuff #complaining, feel free to muffle that if you'd like a more positive cohost experience.

 


 
Art and suit stuff: @PlumPanAD

 


 
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plumpan
@plumpan

Sorry that headline sounded funny when my brain made it

anyway I've gotten enough of a handle on the physics that I can do kind of ok but it's just not very satisfying. I think it'd be better with a wheel, I'm playing on supermodel with a gamepad right now, but it feels like there's just not the same level of control as with Daytona 1. I've mostly been doing AT trying to wrap my head around it, and phantom is basically unusable. Scorpio is alright, but it never feels like I'm driving it well. Chums doesn't slide at all ever, so I can win races with it but it's also very boring.

I think PE just straight up made everything turn a bit more compared to BOTE. I am glad that tire wear isn't fucking impossible to deal with but still sad that I can't pit strategy.

I might just put this away until I drag my wheel out again. I for sure want to try the port in Gaiden once it goes on sale again (or I beg someone to gift it to me idk) but it can't be set to the longer race modes and I hear there's a few minor but annoying bugs mostly related to sounds... so it's not ideal.

Maybe it becomes magic with shifter tech and stuff but, that's still kind of a letdown after Daytona 1. Visually 2 is so damn good, and all the detail in it is so damn good, but if it don't feel right it ain't right.


plumpan
@plumpan

I really REALLY want to love the shit outta this game because it's so damn cool


plumpan
@plumpan

nvm I figured it out, normal car wants a lot of throttle control to adjust the radius of the turn. The actual angle of the drift doesn't do a lot.

Also you MUST brake in a straight line before turning in on throttle.

Also I found the joystick "saturation" adjustment.

It's not immediately unpleasant to play now, which is good.


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in reply to @plumpan's post:

Prefacing this by saying this is the arcade game I cherish the most in the world so I might be biased.

Tbf I've never had the most control playing Daytona USA 2 on Supermodel w/ controller, but with a wheel (and no more than 360 degrees) the experience was really, really, really good. I chalked it up to the simple fact translating arcade wheel to controller was never gonna be perfect, but even then you should love the shit outta this game! It really genuinely is that good, in my highly biased opinion!

The closest DU2 came to feeling good on controller out of the box was the Sega Racing Classic 2 version on Like A Dragon Gaiden, which I suspect they had to have at least tested to make sure it plays fine on a controller, but it still felt pretty twitchy.

"Also you MUST brake in a straight line before turning in on throttle." Yep, the Tips To Win in attract mode tell you that! It takes practice after that point.

Yeah it for sure feels like it wants very smooth steering. Wheel games just don't translate to controller without a lot of work and supermodel does not have any of that assistance in place.

I'm looking forward to trying it in Gaiden but no longer modes kinda sux. And no live cam.

It does tell you that there, but it's so different from Daytona 1. And I do really like playing AT in Daytona 1 and braking into the apex. The corners are kinda front loaded in 2 if that makes sense; you do everything a lot earlier and then mostly just drive it out.

Oh yeah, I know what you mean. DU2 does not want you to play it like DU1, I suspect that's why Power Edition was made at all, at least so you can do the old downshifting-to-drift tricks... As for the longer modes, yeah. Definitely a downside, but I suspect it is only for now. I need to dig into what modders are up to, I'm sure they'll figure it out if they haven't yet.

I haven't played a ton of BOTE yet, from what I have played the biggest difference I noticed was the non drifting steering had a lot more understeer on all cars. PE just felt a lot easier in that regard, especially since I was doing a lot of not drifting lol

Haven't done a lot with manual yet, once I got AT drifting figured out I could map that to "oh so just shift to start the drift and everything else is the same". Should try that in BOTE and see how badly it goes.