Sorry that headline sounded funny when my brain made it
anyway I've gotten enough of a handle on the physics that I can do kind of ok but it's just not very satisfying. I think it'd be better with a wheel, I'm playing on supermodel with a gamepad right now, but it feels like there's just not the same level of control as with Daytona 1. I've mostly been doing AT trying to wrap my head around it, and phantom is basically unusable. Scorpio is alright, but it never feels like I'm driving it well. Chums doesn't slide at all ever, so I can win races with it but it's also very boring.
I think PE just straight up made everything turn a bit more compared to BOTE. I am glad that tire wear isn't fucking impossible to deal with but still sad that I can't pit strategy.
I might just put this away until I drag my wheel out again. I for sure want to try the port in Gaiden once it goes on sale again (or I beg someone to gift it to me idk) but it can't be set to the longer race modes and I hear there's a few minor but annoying bugs mostly related to sounds... so it's not ideal.
Maybe it becomes magic with shifter tech and stuff but, that's still kind of a letdown after Daytona 1. Visually 2 is so damn good, and all the detail in it is so damn good, but if it don't feel right it ain't right.
nvm I figured it out, normal car wants a lot of throttle control to adjust the radius of the turn. The actual angle of the drift doesn't do a lot.
Also you MUST brake in a straight line before turning in on throttle.
Also I found the joystick "saturation" adjustment.
It's not immediately unpleasant to play now, which is good.
I still can't wrap my head around Phantom. Maybe it wants very careful steering input to keep it at super high yaw drifts? In general it feels like it just doesn't turn. I can just about make it work on the beginner track but that's it.
Scorpio I can just about drive correctly. The expert track is still a bit of an enigma, I might come back and work on that more later. MT shifter drifts more or less make sense now.
I still have some gameplay qualms. There's a few parts of a few tracks where the AI just goes faster than you. The hills in intermediate and also, annoyingly the vortex in expert. The AI are tuned REALLY well in the first game to be a good indication of how well you drove any given part of the track, if you did good you gain time and if not you lose time. The AI being so inconsistent in 2 is very annoying in comparison. The difficulty is pretty high but I imagine even the "arcade" difficulty in the PS360 port of the first game was on the easier side of things. I've been playing on "Normal" recently.
It's nice that the wall penalties and, to an extent, hitting the AI isn't as big a penalty compared to the first game. AI in Daytona is chaotic so getting less penalty when they slam into you is nice. The reason I've still been plugging away at this despite it still just not feeling as good as 1 is because the presentation is, still, so damn good. I'd be very willing to argue the case for this being one of the best game presentation/vibes ever, in any context. I really wish I could go back and experience this in the context of 1998, because the presentation along with the graphical jump would have been insane.
I really need to put this down until I can try with a wheel.

