• he/him

I occasionally write long posts but you should assume I'm talking out of my ass until proved otherwise. I do like writing shit sometimes.  

 

50/50 chance of suit pictures end up here or on the Art Directory account. Good luck.

 

Be 18+ or be gone you kids act fuckin' weird.

 

pfp by wackyanimal


 

I tag all of my posts complaining about stuff #complaining, feel free to muffle that if you'd like a more positive cohost experience.

 


 
Art and suit stuff: @PlumPanAD

 


 
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plumpan
@plumpan

Sorry that headline sounded funny when my brain made it

anyway I've gotten enough of a handle on the physics that I can do kind of ok but it's just not very satisfying. I think it'd be better with a wheel, I'm playing on supermodel with a gamepad right now, but it feels like there's just not the same level of control as with Daytona 1. I've mostly been doing AT trying to wrap my head around it, and phantom is basically unusable. Scorpio is alright, but it never feels like I'm driving it well. Chums doesn't slide at all ever, so I can win races with it but it's also very boring.

I think PE just straight up made everything turn a bit more compared to BOTE. I am glad that tire wear isn't fucking impossible to deal with but still sad that I can't pit strategy.

I might just put this away until I drag my wheel out again. I for sure want to try the port in Gaiden once it goes on sale again (or I beg someone to gift it to me idk) but it can't be set to the longer race modes and I hear there's a few minor but annoying bugs mostly related to sounds... so it's not ideal.

Maybe it becomes magic with shifter tech and stuff but, that's still kind of a letdown after Daytona 1. Visually 2 is so damn good, and all the detail in it is so damn good, but if it don't feel right it ain't right.


plumpan
@plumpan

I really REALLY want to love the shit outta this game because it's so damn cool


plumpan
@plumpan

nvm I figured it out, normal car wants a lot of throttle control to adjust the radius of the turn. The actual angle of the drift doesn't do a lot.

Also you MUST brake in a straight line before turning in on throttle.

Also I found the joystick "saturation" adjustment.

It's not immediately unpleasant to play now, which is good.


plumpan
@plumpan

I still can't wrap my head around Phantom. Maybe it wants very careful steering input to keep it at super high yaw drifts? In general it feels like it just doesn't turn. I can just about make it work on the beginner track but that's it.

Scorpio I can just about drive correctly. The expert track is still a bit of an enigma, I might come back and work on that more later. MT shifter drifts more or less make sense now.

I still have some gameplay qualms. There's a few parts of a few tracks where the AI just goes faster than you. The hills in intermediate and also, annoyingly the vortex in expert. The AI are tuned REALLY well in the first game to be a good indication of how well you drove any given part of the track, if you did good you gain time and if not you lose time. The AI being so inconsistent in 2 is very annoying in comparison. The difficulty is pretty high but I imagine even the "arcade" difficulty in the PS360 port of the first game was on the easier side of things. I've been playing on "Normal" recently.

It's nice that the wall penalties and, to an extent, hitting the AI isn't as big a penalty compared to the first game. AI in Daytona is chaotic so getting less penalty when they slam into you is nice. The reason I've still been plugging away at this despite it still just not feeling as good as 1 is because the presentation is, still, so damn good. I'd be very willing to argue the case for this being one of the best game presentation/vibes ever, in any context. I really wish I could go back and experience this in the context of 1998, because the presentation along with the graphical jump would have been insane.

I really need to put this down until I can try with a wheel.


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in reply to @plumpan's post:

Prefacing this by saying this is the arcade game I cherish the most in the world so I might be biased.

Tbf I've never had the most control playing Daytona USA 2 on Supermodel w/ controller, but with a wheel (and no more than 360 degrees) the experience was really, really, really good. I chalked it up to the simple fact translating arcade wheel to controller was never gonna be perfect, but even then you should love the shit outta this game! It really genuinely is that good, in my highly biased opinion!

The closest DU2 came to feeling good on controller out of the box was the Sega Racing Classic 2 version on Like A Dragon Gaiden, which I suspect they had to have at least tested to make sure it plays fine on a controller, but it still felt pretty twitchy.

"Also you MUST brake in a straight line before turning in on throttle." Yep, the Tips To Win in attract mode tell you that! It takes practice after that point.

Yeah it for sure feels like it wants very smooth steering. Wheel games just don't translate to controller without a lot of work and supermodel does not have any of that assistance in place.

I'm looking forward to trying it in Gaiden but no longer modes kinda sux. And no live cam.

It does tell you that there, but it's so different from Daytona 1. And I do really like playing AT in Daytona 1 and braking into the apex. The corners are kinda front loaded in 2 if that makes sense; you do everything a lot earlier and then mostly just drive it out.

Oh yeah, I know what you mean. DU2 does not want you to play it like DU1, I suspect that's why Power Edition was made at all, at least so you can do the old downshifting-to-drift tricks... As for the longer modes, yeah. Definitely a downside, but I suspect it is only for now. I need to dig into what modders are up to, I'm sure they'll figure it out if they haven't yet.

I haven't played a ton of BOTE yet, from what I have played the biggest difference I noticed was the non drifting steering had a lot more understeer on all cars. PE just felt a lot easier in that regard, especially since I was doing a lot of not drifting lol

Haven't done a lot with manual yet, once I got AT drifting figured out I could map that to "oh so just shift to start the drift and everything else is the same". Should try that in BOTE and see how badly it goes.