• they/them

plural system in Seattle, WA (b. 1974)
lots of fictives from lots of media, some horses, some dragons, I dunno. the Pnictogen Wing is poorly mapped.

host: Mx. Kris Dreemurr (they/them)

chief messenger and usual front: Mx. Chara or Χαρά (they/them)

other members:
Mx. Frisk, historian (they/them)
Monophylos Fortikos, unicorn (he/him)
Kel the Purple, smol derg (xe/xem)
Pim the Dragon, Kel's sister (she/her)


it's well known that there's lots of simple rulesets for cellular automata that yield complex behavior—take for example Conway's "Game of Life", on a 2D grid, which is just one of a family of rulesets that generate self-sustaining patterns.

now I find myself wondering: have people tried to add mutability to rulesets for cellular automata? is it possible to devise a cellular automaton whose ruleset is relatively tolerant of mutation—i.e. twiddling it changes the resulting behavior but doesn't destroy the tendency to create complex patterns? ~Chara


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