• they/them

plural system in Seattle, WA (b. 1974)
lots of fictives from lots of media, some horses, some dragons, I dunno. the Pnictogen Wing is poorly mapped.

host: Mx. Kris Dreemurr (they/them)

chief messenger and usual front: Mx. Chara or Χαρά (they/them)

other members:
Mx. Frisk, historian (they/them)
Monophylos Fortikos, unicorn (he/him)
Kel the Purple, smol derg (xe/xem)
Pim the Dragon, Kel's sister (she/her)


MorningSong
@MorningSong

So, hey cohost.

People used to talk about wanting the "Citizen Kane" of video games.

But where's the Voynich Manuscript of video games?


pnictogen-wing
@pnictogen-wing

(surely there's many candidates—games that exist in a regrettably truncated form, potential masterpieces spoiled by executive interference and drastic cutting-down to a purportedly more marketable form)

...what's the F for Fake of video games

~Chara


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in reply to @MorningSong's post:

huh? how come an rpg maker game being in hungarian makes it the voynich manuscript of games? unless "hungarian rpg maker games" is a catch-all term for certain games made in hungary with rpg maker with indecipherable languages

Stephen Lavelle's trilogy (not really a trilogy but they were made over a two month period) "Cascode", "The Clotted Island" and "Cities of Day and Night".

The La La Land series (and to some degree the follow up by the same designer, "Uin")

Captain Blood (1988)

For many years I have dreamed of making a video game version of "Victory Over the Sun". This was a Russian futurist opera from 1913 (made largely by people who later participated in the communist revolution, then even later than that had their work banned under Stalin; Kazimir Malevich himself did the set design). The play is about a group of ontological revolutionaries who conclude all perceived reality is illusory, the source of these illusions is the sun, and therefore for the freedom of mankind they must overthrow the Sun and install themselves as the new demiurges who control what things can and cannot be perceived. Every element of the play was designed to be as abstract and avant-garde as possible at the time, with the costumes made of giant, cumbersome geometric shapes resembling lo-poly 3D art. The work was said to be so hated by audiences that they started fistfights. Video games offer potentials for abstraction that outstrip any other medium, due to the fact that video games can portray other modes of reality not just in what is perceived or what is heard but in what is experienced; every video game is a tiny universe with its own mechanistic laws set by the designer, and though games often choose those laws to at least some degree mimic those of our own universe, there is no reason they must. This makes games an ideal medium for a work which is, itself, about questioning or rewriting the laws of reality

Brough's Cinco Paus was written in Portuguese, first so Michael could practice the language, second for a touch of the exotic and unknowable

it now has a German translation for Portuguese speakers

in reply to @pnictogen-wing's post:

My first thought is the Legacy of Kain: Soul Reaver series. every entry in it had a significant chunk of its plot truncated due to running out of time/budget. And every sequel ignored the plans for that last chunk, and spun the plot off in an entirely new direction, only to be truncated once more.