poik007

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I'm the video games guy, you know the one


MOOMANiBE
@MOOMANiBE

Fundamentally, the thing game devs want more than anything is stability. Consistency. Sameness. Devs spend 1-7 YEARS working on the same project and if there's ever at any point a risk that the fundamental tools the project relies on stop working during that process it is a major disaster. For that reason, the most appealing thing you can possibly offer to a dev is the promise of consistency.

Of course, that's completely at odds with modern infinite-growth strategies that are all about hiring up and losing money to corner a market, then cranking up prices. In this sense, unity was doomed the instant it went public. Absolutely no one in games wants to be market disrupted. They want their 4 year old copy of a video game engine to keep working, and that's it. But, you know. That doesn't bring in turbo profits, so.

Anyway, I'm low key hoping this works out for godot and other open-source alternatives.


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in reply to @MOOMANiBE's post:

The fact that a lot of projects are still made in 2019 version because 2020+ overhauled systems in a way that broke compatibility for a lot of stuff highlights this a lot

I ran into problems earlier this year because I started a twine project and found out the UI had been completely changed so I had to relearn that, and this was a small twine project and an open source engine where it was barely a problem and I could theoretically have just used an older version. I really don't want something I'm using for a large and complex project to change under me

[Calm sarcasm that turns into livid anger sarcasm as you get to the end in a smooth gradient voice] Ah but think about how much fucking work it would be to not bend over and let the rich do whatever they want. It'll be so much WORK to switch to a different engine. It'll be so much WORK to work together and not be PREY for our corporate masters to gobble up as they see fit. IT'LL BE SO MUCH WORK to not be the product!!!