I tried to talk with someone about indie fighting games on twitter - about why people don't want to invest time and money into a game that won't be popular - and I was taken aback by how hard it is to put thoughts together in 280 characters. Damn, we put up with that?
Obviously I think it's kinda ridiculous to think of things that way. Like, unless you're a pro or content creator, this is all "a waste of time". So really, all that matters is that the game looks good and fun. Really, indie fighters have delivered on netplay more consistently than current games (SF6 looks to finally be changing that). All the things you need to actually play with people is there, and the games themselves are $10-20 without paid DLC instead of $60 with seasons on the way.
there's a poll here if you want to weigh in btw. Mr. MKL is one of the loudest advocates for indie fgs, and I think there's valid reasons for not fucking with indie games. Mainly that not all of them have good netcode or are in a testing stage, are inaccessible (patreon-only), etc.
