YESSSSS I finally fixed the broken mesh execution order thingy on the old, open source version of the PhiOS framework so it works in newer versions of Unity. I'm calling it PhiOS_Redux and am now getting stuck into building new features to use in an art/game/noise thing that I am in the extremely early stages of prototyping. (Will try to write dev blogs about here when the time comes.)
An autumn of fresh glitching awaits!
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PhiOS is made by Phi Dinh who made Recompile. I randomly stumbled upon the code in some forum a few years ago and used it to make all those textmode 65daysofstatic videos. e.g:
And then Phi saw it and he ended up hiring me to do all the UI and textmode cutscenes for Recompile. Which was a whole lot of fun.
Anyway, I am really enjoying hanging out on cohost and so I have switched my ASKS
on - any questions about PhiOS or Recompile or making glitches for 65/Polinski etc, feel free to ask 'em!