30, bi. trans indie dev, furry artist, writer, etc.

creator of Super Lesbian Animal RPG
https://slarpg.com

runs Thanks Ken Penders on Tumblr https://thankskenpenders.tumblr.com/


Ponett Gazette (new blog!)
ponett.dog/blog/

still working my way through ghost trick and loving it. up to the end of chapter 9 currently

a thing that's impressing me about the game that might not get discussed as much is how excellently it's paced. and i don't just mean the fact that no segment so far has overstayed its welcome. i think that in a lesser version of this game it would have a very rigid structure, with each chapter taking you to one new location where someone died and having you undo the death and then moving on to the next location. but instead the game mixes it up a lot

between major puzzle segments you'll sometimes be able to briefly pass through or poke your head into areas where you can't do anything yet, only to return there later when said area suddenly becomes relevant to the story. you'll catch a glimpse of what seems to be a goofy one-off character in one chapter and then later have a segment where you follow them more closely, learning how they play into the grand web of conspiracy that ties everyone together. you'll revisit an old area for a new puzzle sequence, and suddenly objects that seemed irrelevant are now key parts of a puzzle. i've also played my first segment that made me rewind time to undo a death within ANOTHER four minutes before death segment, as well as puzzle sequences that take place entirely in the present

but for each chapter, things are always carefully arranged so that you can't go TOO far off the beaten path and waste an hour backtracking through every area you've already been to. you always know where to go next to continue the story, but there are just enough loose ends off to the side to keep things intriguing, always keep you guessing about what will happen next and how everything is gonna come together for the grand overarching mystery. it's fantastic


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