30, bi. trans indie dev, furry artist, writer, etc.

creator of Super Lesbian Animal RPG
https://slarpg.com

runs Thanks Ken Penders on Tumblr https://thankskenpenders.tumblr.com/


Ponett Gazette (new blog!)
ponett.dog/blog/

i beat ghost trick so naturally i have now become a person who has to scream from the rooftops about how everyone should play ghost trick. what an amazing feat of interactive storytelling

anyway spoilers about the one late-game puzzle that genuinely stumped me and made me look up a guide below the cut


the ONLY puzzle where i genuinely had to look up a guide was the one where you have to swap the bullet and the hat. i was actually just overthinking this one and going one step too far, though, because i kept dropping the knit hat to the ground thinking that the shape of a bullet would be more cylindrical. but no. you just have to leave it on the hook. i also thought that maybe i had to swap the hard hat on the ground with the knit hat to get it closer to cabanela's position, but there were always other objects in the way, which made me think that i had to find a way to rotate the lamp to get it out of the way? anyway yeah this is like the ONE puzzle i find any real fault with, just because it felt like it should have shown me the exact shape of the bullet to make my goal more understandable

i also got stuck on the first swapping puzzle for a while before realizing that i could make the playground jungle gym thing spin with the guy on it to stall him for a while

in general, even as someone who doesn't have a ton of patience for esoteric point-and-click adventure game puzzles, i found that the limited options for each puzzle made them extremely doable. stopping to look at what objects are within reach and just reading the button prompts for what each object can do generally lead me to some kind of breakthrough, and the exaggerated stage play-like choreography of the characters lends itself well to signalling when it's your chance to do something


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in reply to @ponett's post:

the ONE puzzle i find any real fault with, just because it felt like it should have shown me the exact shape of the bullet to make my goal more understandable

good news! i hadn't realized this until now either but this is a thing thats absolutely completely broken with the loss of the second screen!

originally the top screen showed a detailed image of the object, really highlighting the shape of the bullet being hat-shaped

kind of a big oversight with the remaster actually come to think of it......

well that sure explains that lmao

other than this one part i'd say ghost trick made the jump to one screen and traditional controls really well, but this makes me wish they would've used the empty screen borders to display these item previews. ah well