so gamemaker removing its subscription fees for everything except console exports and going free for personal use sure is something, huh?
previously godot was basically my only real option moving forward (not that i got very far with learning godot this year, because burnout), but now gamemaker's looking a lot more promising again. already downloaded the editor and started doing a couple of the beginner tutorials. i'll have to toy around with both and see which engine i vibe with more before committing to either one for the next thing i wanna make
