30, bi. trans indie dev, furry artist, writer, etc.

creator of Super Lesbian Animal RPG
https://slarpg.com

runs Thanks Ken Penders on Tumblr https://thankskenpenders.tumblr.com/


Ponett Gazette (new blog!)
ponett.dog/blog/

the only thing i'm less keen on in control right now (as of the main story mission "the face of the enemy") is that it feels like a bean counter at remedy or 505 was like "can we include some loot shooter elements for Broad Appeal?" i just ignore all the randomized quests that are like "kill 15 enemies in this sector with this gun to get a weapon mod that gives you something like +5% damage against shielded enemies. " that is not an interesting mission or an exciting reward for me. i ignore the random limited time alerts that tell me to drop what i'm doing and go do a random task in another sector. these feel like padding added on to trick normies into thinking they're playing destiny instead of a 3d metroidvania

thankfully so far it feels like there's been zero penalty for me ignoring these things and just focusing on the good stuff. i don't feel underpowered. i'm not hurting for loot at all


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in reply to @ponett's post:

Over the long term if you're not up for the traditional Unnecessary Remedy Difficulty I recommend during player damage down to maybe 50% in the settings but yea otherwise not grinding is unlikely to hurt you much if at all