i definitely think the side missions (and the collectible text and videos) were where they had the most fun, but i did like the story overall. i always felt compelled to see where the main mysteries were going next, and the way everything came full circle was fun
i actually didn't know until recently that control had been designed from the ground up to be a shorter and less expensive project for remedy after alan wake and quantum break both ended up taking years, but having played it now i can definitely see that. (this is not necessarily a bad thing - i long for the return of the mid-budget, mid-length AAA game.) in the story the one area where this limited scope seems to have hurt a little is the ending of the base game. it feels like things end kind of quickly and without proper closure. like, jesse's arc is that she becomes the new badass boss of the shadowy government organization that tortured her brother for years, and dylan's arc is that he gets possessed and ends up in a coma. it's... a bit odd?
i think the foundation dlc tied a much nicer bow on these things, though, by saying that:
- the FBC serves a necessary function for society, but they need a new leader like jesse who hates the old guard and the old way of doing things to enact meaningful change there, and
- jesse does not trust the board and will likely try to rebel against them in the future
really, a lot of it feels like a proof of concept setting up things that can be expanded upon in the future since they didn't have the resources to go all-out the first time around. but i think the world they've crafted is already really fun and interesting, so i'm left feeling excited for control 2 rather than feeling like control 1 is undercooked
