30, bi. trans indie dev, furry artist, writer, etc.

creator of Super Lesbian Animal RPG
https://slarpg.com

runs Thanks Ken Penders on Tumblr https://thankskenpenders.tumblr.com/


Ponett Gazette (new blog!)
ponett.dog/blog/

my main hurdle with alan wake 2 is that, as a lifelong coward who doesn't touch much pure Horror Media, this is probably my first time playing a full blown survival horror game for myself (as opposed to watching someone else play or talk about them). and i'm not sure i particularly like the genre

it's less that i find it too scary and more that i find it tedious. the long stretches with no combat whatsoever followed by an encounter with one or two enemies that can very easily kill you while you're struggling to reload. the fact that most of the item stashes now require you to decipher some kind of puzzle or hunt down a corresponding key. i know this is, like, typical resident evil stuff, but i'm not an RE fan and the first alan wake (while far from spectacular in terms of gameplay) didn't play like this

i'm still enjoying the story and the atmosphere and the Weird Shit, but i definitely feel like it engages me the least when it's in this traditional survival horror mode (which is a lot of saga's side of the story so far - i just got done with return 3 which felt like a VERY long chapter). i'm debating switching it over to the easier "story" difficulty mode, but i worry that decreasing the tension of the gameplay and making everything a breeze will weaken the intended tone of the story - though on the flip side i ALSO worry that the constant tension is making it harder for me to sit back and enjoy the Weird Shit. idk!


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in reply to @ponett's post:

alan's side starts laying off of the horror to focus on neat environment puzzles and him indulging in his dark tower roleplay goofiness

saga's stays mostly the same but she at least gets kitted out to not require as much careful ammo use. it's still annoying how much they shoved jpeg jumpscares into both campaigns, but hers is especially bad about it

I ended up switching to story mode myself out of frustration with how several later game bits felt ruined by having to retry them again and again. It does weaken the stakes a little but imo the game's strength is in its other types of storytelling to begin with