30, bi. trans indie dev, furry artist, writer, etc.

creator of Super Lesbian Animal RPG
https://slarpg.com

runs Thanks Ken Penders on Tumblr https://thankskenpenders.tumblr.com/


Ponett Gazette (new blog!)
ponett.dog/blog/

every time i go back to one of the classic FFs (snes/ps1 era mainly) i'm just struck by how good the pacing is in the early hours. this is something that a lot of throwbacks like bravely and octopath struggle with. those old FFs are just constantly sending you from iconic set piece to iconic set piece in their opening hours, with little to no reason to grind unless you purposefully choose to do so. the ps1 games are so eager to show you the next cool prerendered background they came up with. you can play for just an hour and really feel like you've made some progress in that time


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in reply to @ponett's post:

would be nice to put the fidelity genie back in the bottle so that it's actually possible to have that forward momentum back. thinking about how both 15 and 16 felt like hours spent running in place

i would definitely not complain if we got an ff17 with graphical fidelity somewhere in the snes-ps2 range and the series started taking more creative risks again, but unfortunately i'm not holding my breath