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Bit of a lazy render/model today in Blender (mostly lazy because I couldn't be bothered to figure out how to make good looking water). Inspired by this texture, which made me start thinking about some interesting structures. Additional textures used were from ambientcg. Definitely some Halo forerunner type architecture in my head when I made this.I also decided to export it as an OpenEXR, which I could then pull into darktable to edit like a raw photo from a camera. There's a hell of a lot of dynamic range in the EXR files.
