postgarf

curious bobert cat

a passively nodal intravenously networked nervous-system fleabag with a smile :)



anarch-esperantisto who enjoys various weird things, like film photography, ham radio, writing systems, and ancient operating systems (win2000 to OS/2 to UNIX),

and big cats!



blanket CW: im weird sorry
there might be kinks here!

also @degarf



bruno
@bruno

Yeah, I'm done with Shadow of the Erdtree. I just don't enjoy this. At this point it's tonally unpleasant how empty and gratuitous the game's cruelty is. The mean-spirited bits of Souls games don't work if the game is all mean-spirited bits.

The part that broke me was the little run in Rauh where you go through a room with multiple enemies throwing projectiles at you where you get ambushed by a cursemask that spams grab attacks at you. Then you go into the next room and it's a fight against two fairly tough enemies where you're liable to just suddenly die because there's an archer golem off way in the distance shooting at you, that you can easily not be aware of at all. Then you go into the Romina boss fight and here's a boss seemingly designed to break the game's camera, whose movement patterns make you constantly whiff attacks, with one of the fastest and least telegraphed grabs yet.

And like, this isn't really about difficulty as such; until I got to Romina, I didn't die in this segment at all, I was able to manage all this bullshit going in blind. But by the time I'm at Romina I'm just tired of it. I'm just rolling my eyes. Because it's become rote, it's become predictable. Every encounter must be maximally unpleasant, that's the rule now.

Like what am I doing. There's so many video games, why play one that is this determined to not be enjoyable. It's just so frustrating because it's constantly tantalizing you with the quality of everything, with how good this game could be if it had a single priority it held more highly than punking the player all the fucking time.


postgarf
@postgarf

elden ring should give you a mod menu and cheats including go-kart mode


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in reply to @bruno's post:

I actually really enjoyed romina and the ruins but that’s counterbalanced by other areas and bosses being awful. It’s like they figured out a way to make it so everyone would have their own unique awful time

Lion was fine? It just didn't seem special in play. The concept was cool, but the actual play was... oh he has a stomp. He has another stomp. He has a third stomp. Okay. It was just very unmemorable. I think I was ahead of expected progression (I killed Rellana first) so I kind of didn't really see or learn the fight. I mostly felt incentivized to just stay away using ranged spells and didn't really meaningfully interact with the boss much.

Fair enough! I also fought it out of progression so most of what I remember is how much of an absolute banger its theme is and the visual spectacle of it harnessing storm/thunder/frost. Outside of that it felt a lot like a more traditional Big Enemy boss, which in a dlc filled with Guys with Swords that move too fast was a nice break

As an aside one of my favorite parts of the DLC was how open the progression is. You can reach messmer without killing a single boss, and the only area lock is the final dungeon behind him an romina, and the abyssal woods behind a catacomb

I only have DS1 as a reference point I've played but after enjoying base ER as my first Fromsoft game, the DLC really hammered home for me how much I don't like that they're seemingly balancing the bosses around having summons in play. I beat SOTE but I probably couldn't beat 80% of the bosses without having a dedicated buddy whose main purpose is to give me 5 seconds rest from the bosses' patterns.