postgarf

curious bobert cat

a passively nodal intravenously networked nervous-system fleabag with a smile :)



anarch-esperantisto who enjoys various weird things, like film photography, ham radio, writing systems, and ancient operating systems (win2000 to OS/2 to UNIX),

and big cats!



blanket CW: im weird sorry
there might be kinks here!

also @degarf



applecinnabun
@applecinnabun

the nature of game development is that sometimes you will need to multiply a physics number by -1 to fix it. you won't know why. you can either agonize over it all day and still not know why, or just surf that sweet, sweet -1 wave into the sunset


egotists-club
@egotists-club

I have a Ph.D in computer science, a bag of SIGGRAPH papers and patents, and I still also encounter the "this must be multiplied by -1 against all reason and I don't know why."

Worse: in his classic book "A Trip down the Graphics Pipeline", Jim Blinn (the guy who invented Bump Mapping amongst a bazillion other things) also discusses how HE runs into this all the time; he refers to as "equalizing the number of sign errors." I know about this because John Carmack mentioned it once, and he also encounters this phenomenon and (at the time) just resorted to multiplying things by -1.

So, really, there's no hope for any of us at all.


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in reply to @applecinnabun's post:

I hate how true this is...

But typically it's due to the sequence of some arithmetic (probably...)

I'm just too lazy 9/10, plus I doubt a -1 multiplication is that expensive in the scope of modern computers.

in reply to @egotists-club's post: