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skunk on the web
big boy appreciator
fat skunk summer forever

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in reply to @mcdonalds's post:

Hm!!! That's a good point to consider. The problem is I haven't used C++ extensively since 2012ish, to be honest. I've been using Rust and Java and a little bit of C, but no C++. I guess it helps that I've still been using low-level/compiled languages, but apparently C++ has a bunch of new shit.

a couple reasons, some my own and some observed:

  • cute default assets, particularly in 2k, or otherwise preferring the 16-bit look
  • fun to work with limitations
  • nostalgia (i think a lot of folks played with rm2k casually growing up)
  • resulting games have smaller filesizes
  • novelty factor because it's uncommonly done or perceived as "worse"

oh i see.
i wanna revisit older versions of GameMaker, way back when it was a Yoyo Games thing before it got bought by two different companies entirely. It's also these versions i feel nostalgic with, since I tried to do gamedev attempts when I was much younger on these..... only to fail miserably.

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