• she/her 🏳‍⚧

26, cartoon and video game liker.


Occasional NSFW rechosts, ask me to tag if necessary.


You can find art I made under #bvart!


A low resolution website banner depicting a close-up of Xenia, the Linux Fox's face against a red background. To the right is large, bolded text reading "LINUX" accompanied by smaller text underneath reading "the choice of a GNU generation."

A deviantART styled stamp containing a photo of an elderly person's face to the right of white text reading "I'm thinking about those beans" with grammar, punctuation, and spelling mistakes. The background is a photo of baked beans.A deviantART styled stamp containing a screenshot of Mario from Super Mario 64, edited to be giving the viewer a realistic middle fingerA deviantART styled stamp containing a photo of a hairless pet rat next to a toy keyboard with rainbow-colored keysA deviantART style animated pixel stamp featuring cropped artwork of femtanyl's mascot. "FEMTANYL" is spelled out in white pixel letters on the mascot's forehead that individually turn red from left to right in a loop
An 88 by 31 pixel banner of an abstract floating head creature with a liquid eye facing away from the viewer, a closed eye with an eyelash facing towards the viewer, and teardrop-shaped gems coming out of the eyelash. Xhe is accompanied by text reading "Charm will protect you!" and is depicted in front of a purple background.an animated 88 by 31 button. it is a parody of the classic "Netscape NOW! 3.0" button, replacing the Netscape Navigator logo with alternating photos of Laura Les and Dylan Brady's faces screaming, sourced from the back cover of the album "10,000 Gec". The word 'netscape' in 'netscape now' is replaced with a crude scrawling of the word "GECS".an animated 88 by 31 button. along the top is text reading "SPONGEHEAD" in a font from Spongebob Squarepants, colored in black and cohost's plum color. below is smaller Spongebob font text reading "prof-badvibes" in green, with one letter at a time in sequence flashing white. To the sides are Incidental Number 7, a background character from Spongebob, and Eggbug, the cohost mascot, colored to resemble Spongebob.an 88 by 31 button of the transgender pride flag against a gray background next to text reading "trans rights now!"
an 88 by 31 button featuring animated pixel art of Reimu Hakurei from the Touhou series against a gray background. she is pictured next to text reading "powered by Reimu."an 88 by 31 animated button. the button starts showing a blue color, but the point of view zooms out to reveal a blue variant of Tux, the Linux penguin, against a gray background. text reading "Linux powered" appears in the banner to the left of Tux.an 88 by 31 button. it is a parody of the classic "Netscape NOW! 3.0" button, replacing the Netscape Navigator logo with a photo of Weird Al Yankovich's face. The word 'netscape' in 'netscape now' is replaced with the word 'Yankovic'.an 88 by 31 animated button of the Lapfox Trax logo, which is the word 'LAPFOX' in bold serif font with a cartoon fox's head replacing the 'O'. The logo is in front of a rainbow color-shifting grid
A parody of the "Netscape Now!" 88 by 31 pixel button. To the left is a rotating marijuana leaf, and to the right is text reading "Legalize Now!" along with the letters M and J in the bottom right corner.An animated 88 by 31 pixel banner with a yellow-to-green hue-shifting background. To the left is a cropped piece of clipart showing the top half of a newspaper cartoon-styled individual's face looking at the viewer in a goofy way. The clipart is accompanied by text reading "FREE STUFF" in bolded all capital letters to the right.An 88 by 31 pixel banner depicting two photographed women looking up and to the right against a white background. Text reading "GAY WOMEN" in bolded all capital letters can be found to the right, with the word "gay" being larger and emphasized.An animated 88 by 31 pixel banner depicting a sprite of a blinking one-eyed green alien from the Commander Keen games. To the alien's right is text reading "Accursed Farms".
An 88 by 31 pixel banner depicting a rainbow peace symbol to the left of blue text reading "Peace Now!", both against a gray background.An 88 by 31 pixel banner depicting an inverted United States flag with the stars replaced by a 'no' symbol. On top of the flag is black handwritten pixel text reading "ACAB".An animated 88 by 31 pixel banner depicting Super Mario running to the right through a 'window' to the left. To the right is blue text reading "Dave's Videogame Classics".An 88 by 31 pixel banner containing sprites of Kris and Susie from the video game Deltarune. Susie is looking at Kris with a cartoonishly angry expression. Below the two is white text against a black background reading "kris where tf are we."
An animated 88 by 31 pixel banner with a gray background. To the left is a 'window' showing a sprite of a dove against a black background. The dove is shown flying and being covered up by a red X symbol in two alternating frames. To the right is black-and-gray flashing text reading "DEAD DOVE, DO NOT EAT" in all-capital letters.An animated 88 by 31 pixel banner depicting an illustration of Hatsune Miku against a gray background. Miku is blinking her eyes and smiling on alternating frames. To the right is text reading "This site is Miku Approved", with 'Miku' in large, bolded blue letters and 'Approved' flashing rapidly between blue and red.An 88 by 31 pixel banner depicting the transgender pride flag, with beveled edges to give the impression of mild three-dimensional depth.An 88 by 31 pixel banner depicting the blue Sega logo against a white background.
An 88 by 31 pixel banner depicting a screencap of Blender version 1.X, with a classic-styled logo and a wireframe cube in the centerAn 88 by 31 pixel banner depicting the words "download SBURB" next to a logo of a minimalist lime-green house separated into segments. The word "SBURB" is rendered in a bold, cartoony, lime-green font.An 88 by 31 pixel banner depicting the lesbian pride flag, with beveled edges to give the impression of mild three-dimensional depth.An 88 by 31 pixel banner depicting character art of Sonic from the fangame Sonic Robo Blast 2 against that game's title screen background.
an 88 by 31 button of the blue-and-orange logo of the Doom video game series to the right of the Doomguy's grinning Heads Up Display face against a gray background.

Thanks to @framebuffer for my profile picture, @candiedreptile for the Charm button, @softwareangel for the Spongehead button!


Sources of any other profile graphics that weren't made or commissioned by me can be found here:
[x] [x] [x] [x] [x] [x] [x] [x] [x]


Kinsie
@Kinsie

Was reminded by somebody of Bonk: Brink of Extinction, a cancelled attempt at doing a western-developed entry in the Bonk/PC Genjin franchise back in 2010 or so for the Xbox 360, PS3 and Wii's respective small-downloadable-game services. Supposedly the game was finished when the sword was put to it, although exact reasons have yet to be confirmed - some people suggest the then recent 2011 Tohoku Earthquakes and the game's natural-disaster theme (the story revolves around a doomsday comet) sealed its fate, while others ascribe it to Konami's acquisition of Hudson Soft and shutdown of Hudson USA. Developer Pi Studios shut down around that time too, although whether that was a cause or a result of the cancellation remains cloudy.

Anyway, the prototype's out there and it's about as good as you'd expect a western low-budget sequel to an extremely Japanese platformer franchise to be (ie. not very). Out of curiosity, I looked it up on The Cutting Room Floor and discovered something bizarre: Apparently this is based on the Quake 3 engine?!

Naturally, I had to investigate.


The first tip-off - and really, it's less of a tip-off and more of a smoking gun held by a blood-spattered man in a "I KILLED THIS DUDE" t-shirt - was a file in the core game archive called productid.txt, a text file simply reading:

This file is copyright 1999 Id Software, and may not be duplicated except during a licensed installation of the full commercial version of Quake 3:Arena

...which is used by Q3A for various copy protection purposes (ie. to stop using the demo version with the commercial data files to bypass the CD-Key check).

The other is a lot of the file formats still being the same. Config files are the same as ever, menus use the UI scripting system from Team Arena, maps are BSP, everything's in the places you'd expect.

The one oddity is the model format, where character models typically use three files: A md5mesh file that only contains the header for a valid MD5 model (the Doom 3 model format), and a bmd5mesh and bmd5anim file that are visibly different from their Doom 3 counterparts. A techy friend of mine theorizes that these are a version of MD5 that was crushed down from plaintext to binary to speed up loading. Which makes sense, this thing was supposed to be a WiiWare game and the Wii wasn't the fastest system on the block.

Curiously, there's no mention of Id or their engine technology anywhere player-visible, including the credits. Which is strange, because Id was and remains a strong stickler for getting their credit, to the point of the modern Call of Duty games still crediting Id for engine technology despite having Ship-of-Theseus'd the entire thing by this point. One has to wonder whether this was officially licensed or slightly on the DL.

Which leads into the next question: Why the hell would you use Quake 3 for a 2.5D platformer? Well, that's actually the easy question. The developers, Plano-based Pi Studios had done a lot of Id Tech work throughout the years, including on the early CoD games, and had recently shipped Quake Arena Arcade, an Xbox 360 adaption of Q3A, so they were clearly pretty comfortable with the tech. Why reinvent the wheel, especially when all the other wheels were still crazy-expensive?

Anyway, this is a long way of saying that this prototype is a Cursed Artifact. Thank you for reading this post and chewing up two entire megabytes of your limited mobile bandwidth with that GIF up the top of the page.


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in reply to @Kinsie's post:

Curiously, there's no mention of Id or their engine technology anywhere player-visible, including the credits. Which is strange, because Id was and remains a strong stickler for getting their credit

IIRC Quake 3's source code was already out under the GPL at that point; I think it was 2005 or something like that? That said, I wonder if a console game under the GPL really works... wouldn't you have to provide source code that touches proprietary APIs, which your license agreement with MS forbids?

Yeah, GPL and similar source-required licenses (ie. not BSD) are utterly incompatible with the confidentiality clauses that console development SDKs mandate. This is something that comes up every so often with the various commercial games being made with GZDoom.

One assumes that Id would be more than happy to continue taking 5-6 digits + royalties for a traditional closed-source commercial license to a game engine, even after said engine was past its prime...