monuments of mars (apogee, 1991) may be one of the first games to ever contain a physics puzzle
p.s.
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i have since looked up a video of the solution and it turns out you don't need to do anything more than steal one box and make it to the left side, so it's not nearly as complex as it appears, but it's the last stage in this episode so i wonder if it originally was harder, and then the designer realized most people would never be able to manage it
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the color palette here is completely different because i changed it with CHGCOLOR.COM
This game, as well as arctic adventure and pharoah's tomb, are some of the jankiest, most computer-ass games ever to come out for the PC. this is interesting to me for a lot of reasons
feel like i should add a postscript to this: i'm not being snarky, i'm not just L'ing my A O. when I say I like these games, I mean it - they are bad, and broken, and they are also fun partly because they are bad and broken.
had the engine been better, they would have had to design completely different levels to make it a challenge again. as it stands, what they shipped is tuned to the engine's weaknesses, so outside of the absurd ammo softlock I described, they are legitimate, playable games. you can definitely plow through them if you take some time and learn how they work, and the feeling when you complete a level will be a special kind of feeling you haven't gotten from anything else. i can't think of a better compliment for a videogame.
































