the last thing i want in life is to be a person who gets mad at children's media but i'll be a sonic boom hater until the day i die. in 20 years that entire sub-franchise will be a footnote of a footnote but the hate in my heart will rage on with the same intensity.
Like looking at the concept art for Rise of Lyric (the basis of the whole brand's identity) the takeaway I get is that this studio started up by American game industry people looked at Sonic coming out of the 2000s and said "Hey, this brand isn't doing too hot, let's Fix It by making it into a AAA-scale Disney licensed game"
I don't want to vilify Big Red Button too much, since Sega ultimately did the most harm by aggressively mismanaging everything (forcing it to tie in with a previously unrelated Sonic cartoon project, forcing BRB to port it to the Wii U after the bulk of development assumed a PS4/Xbone release) but I want to make the point that the whole project had a bad vibe from the outset.


































