psilocervine

but wife city is two words

56k warning


cohost (arknights)
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ring
@ring

(this is not vagueposting about any current discourse or aimed at any specific story. I'm making up examples and not mentioning individual authors for a reason)

When assessing how successfully a subject is handled in fiction, whether the story approaches it literally or metaphorically is important. The creator is responsible for signaling this in some way; it'd be pretty disingenuous to write a straightforward heroic arc for a character depicted as an actual historical Nazi and then claim after the fact that it was a symbolic representation of some internal struggle, for example.

On the other end, everyone has seen the reviews/critiques that are like, "How Mystica Starlight Magical Adventures Fails to Grapple with the Real Horrors of War" as though abstraction is a fatal flaw and not a necessary tool when using recognizable conflict as a catalyst for characters' personal growth. It does actually trivialize real horrors to give them a protagonist, but stories transform the unfathomable into the personal. It is more respectful to draw clear lines between the play-pretend you are making up for your own entertainment and others' and things real people have suffered, even if your characters are experiencing realistic emotional fallout.


psilocervine
@psilocervine

...was the one about Advance Wars specifically that was published in Kotaku. I have beef with the author of that article for a whole host of reasons, but it really drove home for me how there is a whole angle of discourse and analysis specifically centred around whether or not a portrayal has enough teeth to it when, sometimes, it is a failure to acknowledge the concept of set dressing and meet media on its own terms. I'd recognized it as a problem for some time before, but it wasn't until that article that I really had to sit there and go "this really just is a thing now, isn't it?"


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in reply to @ring's post:

great points here. I cannot remember the exact specifics, but a while back (i think on Game Studies Study Buddies? idk) one of the hosts brought up some early 1900s art philosophy about being "anti-catharsis" on the grounds that catharsis through art is detrimental to a revolutionary mindset (since it placates the viewer in the moment), and art should be instructive toward revolution whenever possible. I am probably mangling the specifics there but the concept has stuck with me.

I feel like you could probably draw a comparison between modern fantasy that feels obliged to (for good reasons or ill) be Morally Informative with that sort of thing -- the idea that art should ever "be" something is always a weird stance to take, imo. art should "be" whatever the creator/s want it to be, and it feels odd to imply that moral instruction or anything else mark an art piece as "correct" beyond just a subjective opinion of the work.

I think a lot of people misunderstood the meaning of "all art is political" in the same way I did when I first encountered Benjamin in college, they've just taken it as a directive instead of a threat.
"All art is influenced by the social and political context that created it" is almost so obvious it would be not worth saying were it not for so many fascists hiding under a banner of claim to the "apolitical".
"All art is literally propaganda and political polemic and must henceforth be suspect and read in the worst faith possible" however, is a pretty questionable interpretation, to say nothing of being a pretty obnoxious way to interact with anything, and it makes creators (myself included) anxious as fuck, especially when that bad faith so often falls worst on the marginalized.
Hostile reading has become the de facto form of media literacy, and in turn, largely failed to be literacy, because the internet is more concerned with rewarding the "hostile" part than the "reading".

fully agree!! I think a lot of it in the last few years is due to a certain... atmosphere of fear/instability. It's an understandable fear ("[minority group] is under attack, therefore we need to be careful about our actions and present ourselves in [way the speaker believes is right]") but it's not... helpful.

Well-meaning or not, that sort of critical reading can replicate the external cultural anxieties within the internal discourse of the subculture.

To put it another way, if we're really concerned about cops, you really do have to kill the cop in your head.

That second-to-last paragraph really hits me. It's like people are so desperate to avoid a Fight Club situation that they're terrified of writing anything where someone could possibly miss the point and come away agreeing with their Tyler Durden.

in reply to @psilocervine's post: