psilocervine

but wife city is two words

56k warning


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psilocervine
@psilocervine

I think a lot about how I can wang a dude on the back of the head with a brick in hitman, run over, crouch down, shuffle my hands, and near instantly put on his clothes. I find more pleasure in this and lose immersion compared to things like Arthur Morgan meticulously skinning a wolf for like 30 seconds. I take no joy from the wolf skinning experience. I do not find it interesting or engaging. It is novel exactly once to marvel at the quality of the animation work, but then it simply becomes tedious

there is too much graphics


psilocervine
@psilocervine

I notice how every dog in rdr2 is a reskin of the other. It has the same skeleton, it practically has the same model. the breed doesn't matter, only two dogs actually looks meaningfully different and they're plot dogs, not to be confused with hot dogs. the same applies to cats

you can pet the dogs AND the cats, but when you do, the exact same canned animation plays over and over again. this only becomes more obvious because of the overwhelming fidelity and attention paid everywhere else. it's almost like the concept of the uncanny valley but instead of being unnerving and wrong in a difficult to quantify and understand way because of how close it is to real, it's reality breaking down because other things look too good

it's noticing a sharp edge when everything else is otherwise so smooth, seeing a UV seam where everything else perfectly blends, noticing z-fighting in a tiny spot in the corner of the map. this desperate grasp at fidelity just makes everything else look that much worse when it doesn't hold up


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in reply to @psilocervine's post:

do you think this would feel less canned if they didnt push those fixed camera angles when you pet the dog? i think a lot of when games do similar things for me its them taking the camera from me that brings me out of it