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but wife city is two words

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cathoderaydude
@cathoderaydude

always thinking about the concept of a "clone" in videogame discussions. partially because i've been walking around for about a decade thinking about the claim that there was a "flood" of "doom clones" after 1993, a phenomenon that, as far as i can tell, simply did not occur - but was so anticipated, given recent history, that pundits simply imagined it into existence. every time a new game came out, for almost 20 years - preceding the careers of many of these writers - it was followed by a flood of "unabashed clones," so it was simply assumed that this would happen with doom as well.

watching jeff gerstmann play balloon fight, and he opens by asserting that it's a joust clone. can't argue with this, it's definitely a joust clone. the question is, do we apply this term to any other form of art?

in a sense we do so - movie reviews have always been willing to say something is "like a mix between [movie a] and [movie b]," but it's interesting that in the videogame industry, specifically, we'll point at a specific title and say "that game invented a genre, and now everything based on its mechanics will stand in its shadow and get an asterisk next to their names unless they cross some unspecified and unknowable threshold."

Symphony of the Night, by virtue of coming out a decade after Super Mario Bros., avoided being called a Mario Clone, but it's wild to think that it was only the time factor that guaranteed that, since there's no amount of altered or superseded mechanics that quantifiably lifts the velvet rope and allows a game to pass into the hall of Original Works. and i feel like we just don't apply that level of criticism to much else.



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in reply to @cathoderaydude's post:

I say the only game that truly qualifies as a Doom Clone is Chex Quest, and everything else that gets that label I could talk for at least an hour about everything that makes it notably different from Doom.

I've been thinking this post at work (as one does) and I think most of this is just a lingering effect of games culturally being a product - like a toy - first, and only relatively recently are people really trying to challenge that.

Also, we're really not great at coming up with genre names. "Immersive sim" means "a first-person shooter, but you can talk to people and decide the five Ws and How you want to shoot stuff". But if I say "yknow, like Deus Ex" that's assuming you're old like me and have played the same stuff.

Games criticism is so weird in general, and I kinda hope it's more than just "gamers are children", but...

As a fighting game fan this is such a constant issue. People just kinda think if there's 2 characters facing each other and a life bar it's basically Street Fighter unless it passes the violence threshold to just be Mortal Kombat

Symphony of the Night, by virtue of being part of the Castlevania franchise, avoided being called a Mario Clone due to being barely comparable in formula to the Super Mario Bros. games, except for their 2D side-perspective and the platforming elements within the levels. Sonic The Hedgehog would fall closer to being a Mario Clone.
This type of discernment goes into the root of games comparison and while the over-time element counts toward it, it comes rather as ancillary to the refinement and evolution of the media as entertainment form.

My read of this is that if you can explain the core gameplay concept in a few words, the genre name becomes that, but if it's too complex for that, it's named after the first or first-once-popular game that had that mechanic. So doom clones were just all FPSes until someone named the genre first person shooters, but roguelikes and metroidvanias can't be compressed like that.

but I think core to this is that a lot of the game press back then were like, programmers, and not really critics from other fields, so weren't really thinking genre except in a university undergrad kind of way until games weren't seen as a joke -- by 1997 I think they were calling Jedi Knight II an FPS

Balloon Fight is something of a special case in that when it started development it literally was just a port of Joust. And even then it has the Balloon Trip mode which is basically a whole other game