videogames is one word@psilocervine9/2/2024, 5:11 AMΞ@exerianvideogames is one word@psilocervine9/2/2024, 4:11 AMyou could improve the morality systems in most games by not actually telling the player about themno bars, no indicators, you remove everything but the system-level changesΞ@exerian9/2/2024, 4:15 AMwhy would you let the game have more fun than the player like that?videogames is one word@psilocervine9/2/2024, 5:11 AMcounterpoint: who is actually having fun with the addition of this visualization of moral choice?