the most cursed unity coding trick that i keep doing with FISH FEAR ME is the stunning fact that you don't need to instantiate prefabs in order to use their values. in order to get fish information for the game's bestiary (there's a bestiary btw), i'm referencing a non-extant prefab which contains a list of every fish prefab, and then trawling those non-extant prefabs for information like its sprite, name, and spawning conditions

