psilocervine

but wife city is two words

56k warning


cohost (arknights)
cohost.org/arkmints

posts from @psilocervine tagged #Cohost Global Feed

also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed

the encumbrance system in this game is flat out possibly one of the worst I've had to deal with. basically

  • everything but ammo has mass
  • things seem generally more heavy than in other bethesda games
  • there also seems to be more loot than in other bethesda games
  • resources are extremely important to have in large quantities
  • resources are extremely heavy

now, those are just the contributing factors of why this shit sucks, because let's get into what happens when you're over encumbered

  • you can not fast travel when over encumbered
  • personal storage space is at a premium unless using a companion as a pack mule
  • when over encumbered, your O2 levels start to drop
  • when your O2 levels drop to 0, your CO2 levels start to rise
  • when your CO2 levels reach max, you start taking damage
  • the scale at which these things happen increases the more over encumbered you are

it is exhausting, pun maybe just a little intended. a fun solution to this would be to have land vehicles when doing exploration and stuff. just a little buggy! a rover with some boost packs on it so you can jump over obstacles! given how bethesda hasn't even implemented mounts in post-daggerfall elder scrolls games outside of skyrim and outright never implemented vehicles in fallout, I get the feeling this is less about "oh, there's a fixed map size for landing sites" and more about "this would be a technical nightmare"

but like, it sucks! and outposts kinda solve this, but it feels like 5 hours in to playing it, I'm constantly running into encumbrance issues! and it's a fucking slog!! and this game isn't very good in general!!! I'm really glad I'm not paying for this!!!!