parallel universe where everything is pretty much the same except that "crouch" never passed into modern english via middle english from the Old Norse kr贸kr and so thousands of videogame tutorial text reads press C / left thumbstick to Hunker

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parallel universe where everything is pretty much the same except that "crouch" never passed into modern english via middle english from the Old Norse kr贸kr and so thousands of videogame tutorial text reads press C / left thumbstick to Hunker
you rarely use crouch in traversal mechanics but a lot tactically and defensively. except its always "press c to crouch" and you go under a log or something.
yep, crouch training where you scuttle under a log or a fallen beam or whatever is so standard it barely registers. and then there is never a case where you do that later in the game again. but crouch exists so you feel obligated to perfunctorily train it. it's highly likely that i've shipped a game that does this and have simply forgotten.
it's different in games like Overgrowth and Fortnite, where the AI and players are listening for footsteps, and crouch walking supresses these, so you can sneak around. you can also avoid fire. and you generally have a better recoil when using weapons. All things you have to figure out instead of the game going "hey...this is a thing". I think a training level where you have a situation where this is used would add more stuff for the player to use, but typically it's a log because...well...logs are eazy
Resident Evil 7 actually has a trophy for dodging a specific attack in a boss fight by crouching. It鈥檚 not a maneuver that鈥檚 useful anywhere else lol
Was thinking this. Keyboard action mappings and linguistics are so dang intertwined
Link can already do the duck walk i don't think i need to live in the reality where he has to hunker first. or maybe i do whos to say
ok actually never mind i do want to live in the reality where link does a hunk walk