qristy

games and game-adjacent experiences

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in reply to @qristy's post:

A thing I think about a lot, or at least whenever I’m outside my home, is how many places are turning into the indoor equivalent of hostile architecture. Whether it’s things like this with the noise, or bad queue design, or poor signage, or whatever, there’s so many times where I’m in a place and the vibe the place is giving is β€œleave”.