quakefultales

doctor computational theater snek

indie game dev, AI and narrative design researcher, playwright


profile and header by HexedBoy


trans nb lesbian ace pilot



I am helping design a mech game now and (maybe a little thanks to the AC6 story details) have been having fun figuring out what to do about the connection between pilot and mech mechanically.

Folks I have approached this with the attitude of early Battletech pilots' relationship to ammunition: allowing you to eject all of it as the first action of a mission should that be desirable, with the conceit that doing that completely changes the kind of game you are playing when it comes to systems


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