quakefultales

doctor computational theater snek

indie game dev, AI and narrative design researcher, playwright


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posts from @quakefultales tagged #ttrpg design

also:

You can now roleplay as a cursed mech in our TTRPG. We're having some fun with the way pilots work and naturally, as weapons of war, mechs, like swords and armor before them, can be cursed objects that draw their power directly from those who wield them.

I'm so excited to share this game with y'all soon, it's going to be so cool and have tons of unique things to play with



It's probably a good sign that I'm building mechs for fun using the construction system I designed for the mech game. This system is flexible enough make Juggernauts from 86, Marauders from Battletech, Aerial from Witch from Mercury, and White Glint from AC4a, while also letting me make some flavorful and wholly original designs. This game is going to be amazing y'all



Yesterday I added another reference to the mech game I am working on with @FreyjaKatra, this one is actually an entire core system and is going to be awesome!

If you're not familiar with Chromehounds, one of my favorite features in the entire game is that there are big towers scattered on maps that generate Network Areas (NA). You can only communicate within contiguous NA, see enemies if you have that equipment, etc.

This feature died a horrible death when Xbox Live got voice chat, but the idea for it was brilliant. I've put NA into our game and made it our own since we have something Chromehounds never did: electronic warfare. You can share sensor info, hack enemy mechs, and more within connected networks between mechs (the mechs are all Chromehounds towers).

This game is going to be awesome y'all