was watching james pond 3 yesterday and, seriously, amiga games often had more time and care spent on their fonts than their levels.

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was watching james pond 3 yesterday and, seriously, amiga games often had more time and care spent on their fonts than their levels.
it seems like the vast majority of Amiga devs came from (or were heavily inspired by) the demoscene, which was all about making things that looked and sounded amazing but were otherwise non-interactive
I'd believe it! My impression is that the demoscene was always bigger in Europe than it was in America, and its influence definitely shines through in a lot of the title screens and cracktro screens I see for European games.