i got bored and decided to see how faithfully i could recreate this recent pixel art on a real NES. i had to remove a lot of colors and make a few tweaks to work around the console's extremely restrictive palette and nametable limitations, but overall i'm surprised at how well it turned out! this is using all eight palettes, all 64 sprites, and 254 out of the 256 available background tiles (i scrounged up an extra two tiles after putting together the final ROM last night, lmao).
the left shot is from FCEUX, and the right one is captured from my AV Famicom using a Framemeister! the NTSC artifacting kinda screws with some of the finer details in a still shot, but it actually looks much better in "motion" (displaying both artifact patterns on alternate frames).
