• She/They/It

Trans+Ace+Plural+ΘΔ

Does art sometimes (more frequently than before!)

🦇Gail
✨Aves
🟡Brig
♣️ Kath

We would have loved to give you all a proper introduction...


joewintergreen
@joewintergreen

The video game called F.E.A.R: First Encounter Assault Recon gets a bum rap, even though everyone knows it rules. The bum rap is that everyone thinks it's just the AI and the guyshoot that rule in F.E.A.R: First Encounter Assault Recon, when actually a ton else about F.E.A.R: First Encounter Assault Recon also rules.


cathoderaydude
@cathoderaydude

i was going to just comment on joe's post (good as always) but as usual when a comment gets past three paragraphs, i became filled with doubt before i finished it and investigated and discovered my convictions were false

minor F.E.A.R. spoilers below


joewintergreen
@joewintergreen

(gravis did a comment on my FEAR post so long he made it a post, and now I'm doing that with that post, and this ends up being about all kinds of things)

Half-Life 2 (and maybe 1, but I don't think so?) had a trigger type called trigger_look, which was like a regular trigger, but it only executed if you were both standing in the trigger and looking at the specified entity. They used it heavily for Gman stuff - in HL2, if you walk backwards into an area you're supposed to see the Gman in, and then turn around, that's when he straightens his tie and walks away, he only does it if you're looking.

I remember thinking this was incredibly cool at the time, and it was, not for the ability to do that check necessarily, but for exposing it to level designers as a trigger type - a coder at Valve saw the problem of "player isn't looking when the cool thing happens" and provided LDs (who were the ones making all the scripted sequences) with an easy way to say "wait til the player's looking, then do it". It's a level of facilitation by code of LD that, these days, you're surprised (and often pathetically grateful) when you see it.


@radarhead shared with:


joewintergreen
@joewintergreen

instead of the DLC giving you access to quite a slow motorcycle, which sort of undermines horses and climbing and ends up not being very fun, it should have given you a bicycle

the bicycle uses your stamina wheel. if you pedal real good you can go up hills faster than running. but going downhill, you can go super fast and your stamina recharges. you can maybe hold onto it with your feet while you paraglide, it's not that heavy. paraglide across the map and land, still on your bicycle, going extra fast. you can do a little bunny hop. you can lean around. you can tie those helium balloons to it.

horses are still worth it because they do better with certain terrain and you don't fuck your own stamina up going up a hill. climbing is still worth it because unlike the motorbike the bicycle doesn't do a bonkers climb. also, a bicycle is still pretty high end tech for botw. plus, imagine, you're holding A or whatever to go fast, link is pedaling his little heart out, he's got those sweat droplets coming off his face. so cute! classic botw