rally

(o˘◡˘o)

Posting short character vignettes and making a little starship universe.


Titan Garden standalone website (this will continue updating after the shutdown)
titan.garden/
All my other work (includes last-updated timestamps to make tracking stuff easy)
luckyraven.cc/
Bluesky (this is where I'll post more regularly, including art updates)
staging.bsky.app/profile/rally.luckyraven.cc

Krys is a sentient starfarer of unrecorded origin who is currently renting a room at the Ox & Carriage, but could be gone at a moment's notice. Bold to a fault and ever the optimist, Krys is a former space pirate who doesn't comprehend fears in the way their organic peers do, they instead see opportunity everywhere with a small chance for a big goodbye. "I'll rob any bank for any reason. What do you need? Let's make it happen." Krys loves the thrill of executing a job; the reward is fine, it's whatever, but chasing the big score? That's where you're truly alive. Krys currently ranks #36 on the Grand Admiral's bounty board. They walk where they please in Titan Garden, defiant of any bounty hunter who would like to try their luck.

What exactly Krys is, where they came from and whether there is more of their species is a subject of great curiosity to those who know them, but to most everyone else who sees them out and about it's just assumed they are one of Terra's infinite splendor of lifeforms. What's known about Krys is their body is made of geodes, their rough stone exterior contains pockets of crystalline growth and the whole thing is held together by an immeasurable dark substance they call "astroplasm", which suspends a star sapphire in their head. Krys isn't any one of these things puppeteering the rest of themselves, they will tell you that they are all of who they are, and most people accept that as a good enough answer for them. Krys's astroplasmic body suspends their mineral components into a physical shape, limited by an absolute volume of astroplasm they can directly control. Using scraps of metal or other mineral pieces as bones or anchors, Krys can extend their astroplasmic form outward to produce additional limbs to serve whatever purpose they might need, or they can spend their astroplasmic volume to extend the gaps between their mineral limbs to make themselves taller or longer, but they can't do both at once. It ain't too much of a limitation, though, it's a versatile way to get a whole bunch of different kinds of job done.

The first known encounter with Krys was their discovery by the Stone Heart Pirates, a crew of Callistan thieves known to make sport of corporate starships leaving the Inner Belt to connect with outposts beyond the Ceresian Asteroids. Inner Belt humanoids are small and squishy and shivering cold, and the Stone Hearts have found that being larger and faster, bristling with quills and with a high tolerance for the cold of space, these overloaded corporate vessels are easy pickings once you negotiate their ships' defensive arrays and manage to board them. They'll rob any ship for any reason, but the ships they tend to plunder are more worth the trouble than small merchant craft or passenger vessels. Anyways! The Stone Heart Pirates discovered Krys while hiding out in the Jovian asteroid clusters, and when they realized they were alive and not just a neat geode they adopted them into their crew and raised them as one of their own. Krys imprinted onto their Callistan family, growing out their crystals in the fashion of Callistan quills and forming their mineral hands and feet- the limbs they look down at and see from their own persective- in the shape of their Callistan crewmates. A crop of crystals have grown out the back of their head, crudely mirroring the Callistan style but also allowing light to shine inside and illuminate the rows and rows of jagged teeth that comprise most of their face. Callistan fashion provides slats for their crystal outgrowths to poke out through without tearing or rending their outfits, which they pick out for themself with great care. They opt not to wear a Callistan qorabi, instead telling their family, "if I should die, grind me into rubble and let my body pave the way for the next hand to try it." Krys loves to spacewalk without a suit, being unaffected by radiation, the cold, the vacuum of space or any environmental condition. Even the hardy Callistans shiver when they feel the cold embrace of their mineral crewmate freshly inside from a trip out the airlock. It's funnier every time.

Krys is a former pirate. They grew up and learned about life in the Sol system through the lens of their found family in the Stone Heart Pirates, but as the outlaw life goes, the sun comes up on every party sooner or later. For the Stone Hearts, the party ended when they robbed a Quasar Galactic science vessel operating undercover, drawing the ire of the Outer Belt's interplanetary interests. With Star Patrol in their own backyard hunting them down, it was time to split up, and the Stone Hearts divided their fortunes and each went their own separate way, with Krys finding themself on their own in Titan Garden with nothing to do but live how they please. They're not hard to spot but they can be difficult to find, as they keep no permanent address and tend to move about as their whims dictate, although they frequently turn up under the safe jurisdiction of the Reaper's Respite. Krys is up for almost any sort of job you might have, and if your crew is planning something and you need an unsubtle bit of muscle to ensure the job pulls off successfully, Krys is a great hire. Big jobs and little jobs are both in Krys's wheelhouse, but they do prefer the job to be interesting or fun if they're gonna lend their talents to your operation. If you seem trustworthy, they might even share some of their stories from their time with the Stone Hearts with you- they claim to have been aboard the legendary Coelacanth and broke bread with its crew, they'll tell you the captain's nicer than the stories let on and that their resident spellcaster takes an intensely academic interest in the nature of their astroplasm. You gotta earn the good stories, though. You pull off a bank job or two together first, then maybe you'll get to hear some of this ex-pirate's secrets. If you're here for their bounty? Well, good luck pal! You ain't the first and you won't be the last!


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