Thryzz is a Caelian adventurer who specializes in the identification and management of supernatural phenomena that manifest throughout the Sol system. At 90 years old, Thryzz is as spry and as jolly as they've ever been, letting age and experience inspire rather than embitter them to the grey shadws of the worlds around them. There's horrors everywhere, Thryzz will gleefully inform you, but we know exactly how to contain them! Isn't that lovely? Fear has roots in uncertainty, in the unknown and unpredictable, but through the light of knowledge we can relieve ourselves of that fear and traverse a vast system teeming with curiosities safe in the understanding that for whatever we may encounter, in our collective library of shared experience we have answers to their dark questions. Shared knowledge is a beautiful thing, and if you hire Thryzz onto your planned voyage, you'll enjoy the benefit of a vast archive of lived and learned experience, as well as a practical application of that experience in warding your starship from maladies from beyond the void.
From the sizzling surface of Sol to the harrowing void beyond Pluto's reach, Thryzz has spent their life seeking out those things which science alone can't explain in any place they may reveal themselves. Whether it's the lingering ghosts of the restless dead or incursions of subspace into our world, mysterious creatures stowing away on outbound starcraft or any thing that makes your jellies tingle, Thryzz is a living encyclopedia of folk wisdom and parascientific fact. They've spent a lifetime traversing the Sol system, seeking out lived memories and pass-down precautions about the unexplainable truths of our universe. Every world has its cryptids- never seen but spoken of in whispers- or cautionary tales about meeting an ill fate if you don't respect a force beyond your comprehension; we all grew up with them, and those stories all have roots in something which is known but not fully understood. What Thryzz has done is they've taken those stories and woven them into a profession, coming to know the roots of the unknowable and building a set of wards and seals to stitch these stray threads back into the quiltwork of the universe. That's a whole lotta words, but in short: they're a scary-thing hunter, and a damn good one at that.
When one meets Thryzz for the first time, there's two things about them that immediately grab one's attention: first, there's the arm. Thryzz wears a prosthetic limb in place of one of their longer arms, gold in color with two cartridges of water at the shoulder. Caelian prosthetics work a bit differently than most other species, using water pressure inside a thick chambered sleeve to bend and articulate rather than using motors or servos. Hydroprosthetics allow a Caelian to channel their innate electrical properties into a very conductive limb and discharge a larger-than-normal shock with controlled precision through the metal fixtures of their limb. Second, there's the other arms. Thryzz has a series of curious markings inked into their semitranslucent outer membrane, a mix of sacred geometries and Caelian prayer scripts, which they assure you grant them protection from harm. When both arms link together at the hand, Thryzz can form a large circle in front of or around themselves or a companion and feed a specific amperage of electrical power through their limbs, powering their wards. In this way, neither ghost nor ghast nor subspace shift will bring harm within its boundaries. This ward has saved their life many times, they will assure you. And those who have hired Thryzz onto their crew can attest to its power.
While Thryzz is an independent adventurer, the allure of good credits and the promise of an encounter with the paranatural are all it takes for a starfarer to enlist them onto their crew. Timberwolf in particular has hired Thryzz onto the Ermine when Bryce and his crew set out to salvage a particularly gloomy shipwreck, one which is assuredly a graveyard for some bitter or wrathful spirits. Emily, Timberwolf's security professional, swears she witnessed Thryzz ward off a poltergeist attack with their ringed, tattooed arms and disrupt it with a burst of electricity from their prosthetic limb strong enough that she "could feel in her teeth." Cargo haulers like Kessler will occasionally hire Thryzz onto a voyage if the superstitious among them read a mix of solar flare forecasts and ionic stormcloud predictions as the potential for warp current disruptions to allow tendrils of subspace into reality. They tell stories of Thryzz marking their ship's hull with chalk glyphs prior to takeoff, and of witnessing the static incursions of subspace brought out by intersecting storms bend safely around their approach, seeing an horrific and certain death crackle just beyond their ship's windows. It's even been rumored that Thryzz has teamed up with the infamous Jade Hawk in hunting down ancient temples on various worlds filled with magic traps protecting powerful relics, sensed out and dispelled by Thryzz's warding marks. The Jade Hawk seeks to destroy these relics, and Thryzz asks only to learn how they work before they are ushered from a world they're deemed too dangerous to inhabit. They are a true adventurer, taking on any task that calls for their skills for the joy of growing wiser and sharper from the experience.
Lately, Thryzz has found themself on Titan Garden. There's long been rumors of a Terran blood-curse, one which grants supernatural power and immortality to a once-living person at the cost of earning Sol's direct fury. Walking in shadows, it's said that these Terran cryptids have begun to spread from their home planet, inflicting their blood-curse onto other species, its properties interacting with their natural abilities in curious ways. Folktales call them "vampires", and it's said that they build power and influence within a notable concentration of people, who they depend on for nourishment- Thryzz suspects that an independent colony like Titan Garden might be an alluring host for such a paranatural lifeform, and so they've arrived to investigate; to collect stories, to learn about odd encounters with the indescribable, to document scars and bite marks and assemble a catalog of shared experiences into a deeper understanding of vampiric behaviors, and learn who or what might have found an inviting home in the Saturnian frontier worlds. When dealing with cryptids, Thryzz believes that compassion and diplomacy are best practice for first contact, but should said cryptid see a meal in their jellies, then a trusty Caelian steelcutter and an enormous jolt of electricity often make for a good plan B. The important part of lived experience is that you continue living to enjoy it, after all!
