ratbastarddotfuck

we're the rats we're the rats

Eyoo, I'm an Australian in my mid 20's. Cripqueer, neurofuck, artist of many forms. I make dice and jewlery and little crocheted/sculpted guys (check my link). I've got two cats, and if you ask me nicely enough I might even show you pictures of 'em.


two
@two

Disclaimer: This isn't meant to be discourse. I have no idea what I am talking about. But I do have what I think is a somewhat novel perspective on this, even if it isn't actually informative or entirely correct.

Okay so there's this meme. I mostly see this in discussion about Spoon1 because it's the only competitive multiplayer game I pay any attention to, but I'm pretty sure it's also a thing for other games. The meme, so it goes, is that seeing players with Japanese names on the other team is a frightening omen, because you're probably about to lose, because these players are, in some way, supernaturally good.

The weird thing is, I live in Australia, so considering the proximity in physical distance and time zone, Spoon ends up matching me with people in Japan a lot. And in my personal experience, the meme doesn't make any sense! Lone players with Japanese names2 don't seem to be standout MVPs any more often than average, and even the rare times the matchmaking decides to make what is apparently a full Australia vs. Japan battle it's still a coin flip.3 Japanese players just don't seem to be any better on average. The only significant difference I've noticed is that Japanese players are much less likely to "Booyah!" right at the start of the match, and I think this is because - hold on, let me check the wiki...


Okay yeah, this is a translation thing: the signal called "Booyah!" in English is "ナイス" ("Naisu") in Japanese, which is apparently a loanword of "nice" and "chiefly used as an immediate approving response to an action", so it's a slightly unusual thing to say right at the start of a game before anything's even happened.4

Anyway. The meme is that Japanese players are better, and generally I see people giving two explanations for this. The first is that Japanese players are just somehow better at the game; being more dedicated, or serious about winning, or just playing more, or something.5 Sure, maybe, but if this had a major effect (which somehow transcends the matchmaking?), then I think I should be able to notice it myself, considering how often I'm playing with them. The other explanation is basically "lag". Fair enough, I have nothing but the smoothest connection to Japan thanks to it being pretty close and most of that distance being one undersea cable, so if lag confers some advantage that'd explain why it isn't something I've noticed. Then again, I'm still not totally sure lag is always an advantage - being in a Spoon game with somebody who's lagging badly always feels to me more like everybody suffers together.

So I have my own two explanations of what's going on. First, maybe it's basically just a self-sustaining meme. Partly just through plain confirmation bias - if you hear that Japanese players are supposedly really good, you're going to take note of when the guy with the E-liter who's totally cleaning up happens to be Japanese - and partly because maybe you're liable to get self-conscious and play worse against somebody who you think is going to be better than you. Adding to this is that if you can't read Hiragana at all, you can't tell if people are playing under coordinated team names or terrible joke names, which adds a bit of an aura of mystery to playing against them.

The second thing that I think might be going on, and I swear I actually planned to open the post with this and then accidentally wrote way too much, is time zones. In online video games, the Japan/North America time zone matchup is just favourable to Japan! Americans being the deciders of internet culture they are, I think it's this time zone effect that largely explains the meme.

Japan is somewhere between 13 and 17 hours ahead of North America depending on what NA timezone you're in exactly. So while in New York you're staying up late to play video games at 3am, somebody in Tokyo is playing their first match of the day at 5pm, and maybe if you weren't sleep-deprived it'd be a close game which is why the matchmaking put you together, but you're probably going to get destroyed through the incredible power of circadian rhythm. And if you're playing at a reasonable time, maybe late afternoon or early evening, the matchup is still a little weird, because these times are around Japan's morning. In my view, anybody who's playing an online video game at 9am is probably at least a bit dedicated to it, and this might be the case where they just seem to have more skill.

Surely, at least, playing a game as part of your morning routine is a better predictor of dedication than just being from a country, right?

I don't even know. Probably all these things (skill, lag, psychology, timing) contribute to it at least somewhat. I couldn't find anybody mentioning timing as a factor, though, which is why I bothered to write this whole thing. Look basically all I'm saying here is that you probably shouldn't be afraid of Hiragana; you should be afraid of everybody who's less tired than you are.


  1. Splatoon; I'm committing to this bit.
  2. The terminology situation is weird here because it's completely impossible to tell where any given player is actually playing from. This whole thing is based on whether people have names written in Hiragana or the Latin alphabet, but supposedly some people who only know English put down random Hiragana to leverage the meme as a psychological tactic, and surely some Japanese players also put in English names, so there's a lot of noise in the data and really I'm not sure anybody can say what's actually going on. I've written "Japanese players" a few times in here even in cases where I can't actually be sure, just because it's less words than the more accurate version.
  3. There's only one of these in my last 50 battles and my team won, no doubt on account of my own incredible skill.6
  4. This made me wonder how the name of the "Booyah Bomb" translates into Japanese and apparently it's effectively called "Nice Ball". In the North American French localisation it's literally "Excellinator", which is excellent.
  5. A couple reddit comments I found while looking this up to make sure I didn't just imagine the whole thing claimed that this advantage comes from Japan being the country where Spoon was made. I hope that those were just trying to get at the fact that Spoon, starting with the first game on the Wii U, has always had better sales in Japan than outside it, so any random Japanese player is a bit more likely than the global average to have been playing since the very first game. This is actually a fair point made more clearly in some other comments and I am hiding it in this footnote because it doesn't fit the weird argument I'm trying to make here very well.
  6. Actually it probably has more to do with the two people on my team who got more splats than anybody else having Respawn Punisher.

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in reply to @two's post:

The thing about that is that it is true but also it's not true in anywhere but higher level play
In random matchmaking unless you're on the X rank Takoroka server you're unlikely to actually see any evidence of japanese players being better at splatoon
The main reason for them being generally better is because, well, the community is much closer together over there, a hell of a lot more active and a lot more incentivized by Nintendo, Nintendo isn't putting Splatoon players on the superbowl, but they sure as hell are putting them in Koshien
So, from that you can see they have more of an incentive
They have a lot more matches against other teams at their level than the non-japanese community has, as far as the stories go, on the non-japanese side if you haven't won Low Ink, you probably won't be finding many practice matches in here, and while I don't 100% know the situation over there due to the language barrier, I'd assume that from the fact that there's a higher population and density of players that it's not going to be as difficult at least?
The language barrier is also part of what makes the meta advance differently, so you end up getting japanese players with "off-meta" builds that are actually The Meta over there, and The Meta over there evolved from trying to counter what was The Meta like 2-3 weeks ago over there but is The Meta over here right now
So yeah like, while that thing about "oh a lobby full of japanese names I'm getting wrecked" isn't really... a thing, it was kind an expectation on splatoon 2 that if a player was on like, B or A rank and your lobby was full of japanese names, their level of skill was a rank higher because they were more often than not going to be at least fighting a lot more competitive matches
If you decide to grind it out to try to get to X rank next month I'd really love to know how your experience goes though, I'm going to be playing on Tentatek so I'll have no idea how it's going to go over there

EDIT: I mixed up Tentatek with Takoroka, Takoroka is the asia/oceania server, Tentatek is the America/Europe/Africa server

Oh, I'm not sure I'll ever get to X rank - I played Splatoon 2 for a couple hundred hours and the furthest I got was A. Though maybe it'll be easier now with the changes they've made to the rank system?

Still, I'm definitely not super competitive, so I guess this does explain some of the discrepancy between my own experience and the meme! I also remember looking at the X rank leaderboard in Splatnet 2 and wondering why it was basically 100% Japan.

It is somewhat easier somewhat harder, in splatoon 2 one of the big problems in how it handled deranking was that even if your skill level was alright, climbing out of A and S rank was a pain, S rank was a place where the queues were fairly long and the player skill level was extremely inconsistent, some of them were fresh out of A rank, some of them were fresh out of S+, to a lower extent that also a thing A rank when S+ players got deranked after a really bad streak

In Splatoon 3 the game doesn't derank you, but your points can go into the negative, so it really depends on how much you lose early on in a new rank? If you lose a lot you have a huge hill of debt to climb out of, definitely possible but difficult

I've heard that with the way Series gives out more points than you might actually deserve (from medals) it's easier to get pushed into higher ranks where you then get stuck because medals are worth less points... but seeing as matchmaking isn't locked to within letter ranks anymore it seems to me the system is mostly a farce now? Maybe given enough luck with the medals I'll be able to make it into S+0 and get the true bottom of the X rank leaderboard experience.

Yeah, that is also true, you can get brought up to higher ranks than you really should be because it's more based on win ratio than in Glicko 2 now, a good win streak brings you up to a higher rank you might have a real hard time because the matchmaking is still somewhat based on your letter rank, while in the splatoon 2 system with Glicko 2, if you lost to a team that the system thought you had little chance to win against you didn't lose all that much, and winning easy matches didn't get you that much higher

I do think this is part of it - I mean, I called it a "self-sustaining meme", but the meme would be furthered by existing broader racial/national stereotypes. Maybe more so for other games that don't happen to actually have a competitive community specific to Japan as Splatoon does, but from what I saw looking this up there does seem to be this sort of thing having an impact.

people meme about it, sure, but it's not inherently a joke or meme. check out the highest splatfest score in the different regions – japan, time and time again, has players that are hundreds above other regions' players. they are the highest powers in x rank globally and no western players have come close, etc.

I've always speculated that part of the reason is there could just be more Japanese players overall, resulting in there being more high-level Japanese players. A cursory search showed this article that noted 3.45 million copies sold in Japan in the first three days and a total of 7.9 million copies sold across all territories in the first 21 days. So it seems like a decent proportion of the player base is in Japan.

It's really interesting you bring up time zones since I remember in a video from a Japanese Splatoon youtuber I regularly check out saying that the "hardcore" Japanese players tend to play at night in Japan. That would be around morning to early afternoon in the eastern NA time zones. In that same video, the Japanese youtuber even says that overseas players are weaker than Japanese players. He suggests players that want to carry their team to play around 1 am to dawn Japan time since that's when there are lots of overseas players. Maybe the stereotype is worldwide.

ETA: Non-Japanese players recoiling at the sight of Japanese names sometimes makes me laugh because I've seen Japanese names that mean things like "Actual Beginner" (ガチしょしんしや) or "Practicing" (れんしゅうちゅう).

Huh, the video saying that overseas players are worse even when playing at night in Japan doesn't bode well for my theory about differences being explainable through games happening when Americans are more tired! Maybe the real question here should be, how come Americans are worse?

I have actually wondered what the Australia/Japan Splatoon relationship is like for Japan. About a quarter of the people I play with are apparently Japanese (and for gameplay purposes Nintendo seems to always sort Oceania in with Asia), but I assume because Japan has a much larger playerbase than Australia does that it's not nearly as common the other way around. Do Japanese players just assume western names they encounter are all Americans?

(And it has been pretty funny to put some of my battle logs into Google Translate and discover a lot of names I can't read are in fact random words or short jokes, just like what people do in English.)