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###The Cohost Global Feed
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A lot of the stories were highly suspicious, in her opinion. There was the one that ended when the two good children pushed the wicked witch into her own oven. Tiffany had worried about that after all that trouble with Mrs. Snapperly. Stories like this stopped people thinking properly, she was sure. She’d read that one and thought, Excuse me? No one has an oven big enough to get a whole person in, and what made the children think they could just walk around eating people’s houses in any case? And why does some boy too stupid to know a cow is worth a lot more than five beans have the right to murder a giant and steal all his gold? Not to mention commit an act of ecological vandalism? And some girl who can’t tell the difference between a wolf and her grandmother must either have been as dense as teak or come from an extremely ugly family. The stories weren’t real.
― Terry Pratchett, The Wee Free Men
So last night I played Serious Sam 2 past midnight, checked socials later to find.... nothing notable to report. Welp no news segment today.
So when I did my post on the serious sam games for midnight gaming, I felt a bit bad about how I felt about Serious Sam. I know the games are good when you're facing off against tons of enemies but at times, depending on the difficulty, it can either be slow to build up to that momentum with some difficulty spikes now and then or just downright malicious with enemy spawns. And then theres BFE which is just downright bad. So I decided last night to try and delve a bit more into serious sam and try to lock in to a game in the series that i've felt uneasy going close before: Serious Sam 2, a game that repelled me before because of its cartoony aesthetic.

So I decided to install the game on my steam deck, load it up and had trouble with the graphic settings. Trying to change the resolution ends with me having a black screen and needing to exit the game, I turn off settings like bloom and lens glare because they suck and of course, turn the dialogue and subtitles all off. Yeah similar to Borderlands 3, you can turn off the annoying dialogue which in my previous attempts at SS2 I didnt think to do. As a result I only got maybe halfway through the first world before quitting and never touching it again.
So heres the thing, I may or may not have seen this and forgot about it but apparently in 2021, Serious Sam 2 got an update which added a lot of features, starting a new game will present you with options to change the enemy amounts, allow for combo weapons, sprinting and to enable a radar. This is important because this made playing SS2 a lot more enjoyable this time around. Dual wielding any combination of weapons you want is one of those ideas that make you wonder why they didnt do it more often. Usually its just the pistols that can be dual wield, the vr titles let you do that while SS4 has it locked behind skills. Being able to fire a rocket launcher in one hand with a double barrel in the other for close encounters feels like the most ideal way to play serious sam, combine that with the grenade hotkey which is original to SS2 and you can effectively have three weapons at once.

That radar that was included in the update is also just a nice quality of life, showing enemies on the radar so you dont have to scan the enviroment for them. Wheres that screaming bomber running from? Right there on the radar pal. I actually ended up getting much further into SS2 this time around compared to my previous attempts, got to the asian stereotype planet before I called it for the night and I felt pretty satisfied. Before I said the cartoony vibes didnt vibe well with me but thinking on it, it actually does fit with the chaos of the Serious Sam series, the colourful hordes of enemies exploding in a color of death, what other genre works better than the one thats most associated with slapstick violence. The main issue was that the dialogue and cutscenes were trying to go for a saturday morning vibe with corny jokes that seem more geared towards children, in a game that contains a lot of over the top violence and gore. Speaking of cutscenes, for some reason the cutscenes played in two windows both overlayed with a green and purple hue. Since i've mostly been skipping them, its not that big of a deal.
So yeah, Serious Sam 2, a very unappealing game for its cartoony look, has now become one of my favourite serious sam games thanks to that update. Its kinda sad that the reception to this led to croteam abandoning any notion of doing any similar to it, in favour of the prequels but now I want a game that matches the chaos of 2 but without the corny attempts at humor, maybe aim for something like the saints row series? Infact, The Next Encounter was kinda like that.
All in all, i'm sorry Serious Sam 2, you were a lot better than I gave you credit, all it required was a few qol features and changes to break through the surface to what was great about you. Like a durian fruit, stench like hell but a taste like heaven. And for you reading this, maybe consider giving it a go too.
Croteam please bring The Next Encounter back. Remaster it or put up a port come on.

Thats all for today, thank you all for reading. Feel free to leave some feedback or game suggestions. Anons are currently on.