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###The Cohost Global Feed

also: ##The Cohost Global Feed, #The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed, #Cohost Global Feed

So last night I played both Immortal Redneck and Ziggurat past midnight, checked socials later to find....nothing notable to talk about it, though the countdown for the new nintendo direct is up as I write this so maybe I'll talk about something there after.

Ok directs over lets talk now.
Balatro has a crossover with several properties such as witcher, dave the diver, vampire survivors and amogus. Power wash simulator has a shrek crossover where you clean shreks swamp. Star overdrive looked to be cool with you travelling across a planet on a hoverboard. Goat simulator 3 on switch looks choppy and terrible. Stalker trilogy is coming to switch... why. I know these games came to console last year I think but these games are kinda janky on pc, not sure how they ran on xbox or ps5, can assume it'll run like DOGSHIT on switch, should be fun. FGC is eating good since Capcom Fighting Collection 2 is announced and it'll have POWER STONE 1 AND 2 INCLUDED! Never really played those games but i've heard a ton from people who were pining for that series to come back, so thats cool. DS Castlevanias are coming to switch in Dominus collection very cool. Mysims is back in cozy bundle that has the first game and kingdoms included. I enjoyed them for what they were on wii, an attempt to do a chibi sims game. So thats cool. Yakuza Kiwami is ported to switch, thats crazy and weird. Last yakuza game on Nintendo console was the 1 + 2 hd remaster on Wii U and it sold ass, so sega never bothered with yakuza on nintendo for a while. Why they decide to bring Kiwami 1 which is considered questionable in quality for some people and not port zero instead is beyond me.

Ok thats done, lets cover roguelikes

So I decided to a double feature of two games for this post today, talking about a couple of roguelike fps games that I liked. Some folks do reckon that roguelikes are a bit too common nowadays. In fairness, I can see how it may feel like a cheap way to stretch content in a sort of "play it again, it'll be different woooo" vibe but there are cases of games that utilise the randomness well and actually have a compelling base for a game that a roguelike approach adds to. Take Enter the Gungeon and Streets of Rogue for example. Here I'm gonna talk about two Roguelike fps games I played last night.

giantbomb.com
Immortal Redneck has you playing as a redneck who drove into Egypt and died. And then he became a mummy. So you have three pyramids you need to go in and clear out, each having some bosses you gotta fight and they are scripted bosses so once you figure them out, you can beat them easy. Progress works kinda like Rogue Legacy where you need to spend on passive upgrades and unlocks before you enter as you'll lose all your gold starting each run to prevent you from just banking it.

IR's combat loop of exploring the map and dealing with enemies is nice. The guns do feel punchy though there are some guns that feel more practical and some that feel more gimmicky such as the infinite ammo ankh that doesnt do a whole lot of damage but is infinite which can be helpful if you run out. You get ammo back when enemies drop a blue box or from a chest and there have been a couple times were I was low on ammo so discretion with your aim is important to keep in mind.

You can choose a god from your sarcophagus in the main hub which gives you some different stats, a starting weapon loadout and a power that recharges overtime such as a grappling hook, a decoy or a power that can turn dropped gold into healing items. You can even choose the redneck himself and he has dynamite bundles and an infinite ammo power. Like the game enough, I say give it a go when you find it on sale.

windowscentral.com
So Ziggurat is another Roguelike with you as a student wizard needing to clear a challenge to graduate. You have 4 magic groups that you can only carry 1 for each, your starting wand which recharges, spells, staffs and an alchemical weapon. Progress in Ziggurat is 5 levels to go through with unlocks tied to score so regardless if you win or die, you'll eventually unlock every perk, character and weapon in the game for the random table to choose from. Another thing to note is that theres multiple endings depending on difficulty and how thorough you go through so if you find the portal key and go straight to the boss then you'll end up with a worse ending.

Speaking of bosses, while IR had scripted bosses, Ziggurat has random bosses which honestly seem more like souped up big versions of the regular enemies that usually tend to spawn in those regular enemies during the battle. The exception is the end boss Cephaus who is the same in every run. You can choose from several characters to start a run with, each having different stats and starting perks such as a vampire that loses health slowly but gains it back from enemies, a cleric who has healing abilities and can't get divine punishment from offering to gods but more enemies spawn for them and etc.

Rooms in Immortal Redneck had some verticality so you do need to platform at times to get to enemies while Ziggurats rooms are mostly flat. Another to note is that each level has a hidden room with a free perk inside that you can find by looking for a cracked wall. Once you notice how all the rooms are layed out in a level, it become trivial to know where to look. Just know that all the rooms are connected via a grid and any spot where a door is likely to be placed will likely have a cracked wall. During your run you'll need to grab knowledge stones dropped from enemies in order to level up so you can select a perk but since they can despawn, you'll often need to run in and grab them during combat.

I liked Ziggurat enough for the variety in the perks and weapons you can get even while the levels are all rather samey. Theres a sequel already out that I should one day try out to see what they've done for that. Another game worth checking out when its on sale.

Thank you for reading this, feel free to leave feedback and game suggestions. Anons are currently on.