Principal Investigator: Prof. Adam J. Burgasser (University of California - San Diego)
Target: J0104+1535
Principal Investigator: Prof. Adam J. Burgasser (University of California - San Diego)
Target: J0104+1535
i like to tell the enemy my next move then make a different move
I can't wait to turn off the english VO.
I don't care how good it is or not.
English has rarely ever sounded better than Japanese coming out of the mouths of something animated by Japanese creators. FFXIV (and, because of cultural indoctrination, heavily western-marketed anime like DBZ/PKMN/YGO) are perhaps the only exceptions.
IMO, outside of the above examples, English used with Japanese animated movements/mannerisms doesn't work because the linguistic emphasis is consistently mismatched to the body mannerisms, and VO directors consistently fuck it up by matching the English VO to the Japanese VO from a Western cultural perspective of body-and-speech mannerisms, which do not line up, and thus, it feels incredibly off-kilter.
I can't decide if I want the traditional MH Japanese-esque jibberish, or to just go full Japanese. I tried both on Rise and World, and I recall MH speak throwing me because it's like those 'This Is What English Sounds Like To Non English Speakers' videos, but for Japanese.
Either way, I sure as shit don't want English coming out of these hyper-real-ass models they've got for MH:Wilds.
EDIT: Aha, a great example of GOOD English-from-Japanese-made; Elden Ring. Both in part because it's not FULLY conversationally animated (mostly subdued motions between embellished fight anims), AND because Miyazaki himself helped to hone in on exactly what he wanted it to sound like IN English, rather than some other numpty trying their best to guess it right.
we smokin @jinglebellrockstar runtz