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###The Cohost Global Feed

also: ##The Cohost Global Feed, #The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed, #Cohost Global Feed

(the below video is a compilation of all the 1min weapon vids released, plus the overview of Focus mode.)

Every weapon seems to be getting great responses from a smattering of their respective weapon mains, and that's great to see. As a Charge Blade main, CB looks great; very little has changed, but they have added like, one or two new swings in some chains to make them a bit more punchy, and it seems great. Wasn't broken, didn't fix. Just a bit of spice.

I love how powerful the animations feel - they're really leaning into the heft, and not at the cost of actual gameplay agility. They've touched on/expanded some classics, there's lots of new movement attacks for many weapons that needed them, and everyone's just so spry. It's thrilling!

I particularly like how the bowguns and gunlance are looking (always loved them chunky guntypes) but the biggest thing they're banking on as the New Mechanic are the Focus Points. Basically free-aim-mode-only weak spots, plus a special new Focus Attack for each weapon to do even more damage with those weak spots.

I'd dread this if I were bound to console. I don't prefer KBM for MH-type games, but thankfully, by going for PC, I can use Steam to give myself gyro.

With gyro on top? Focus Mode is gonna be awesome. Landing those massive hits right on weak spots, unf.

RIP Wirebugs, I did really enjoy them and the extra movement they brought to the table, but it looks like they've tried to just fold that extra movement into the weapons themselves, which is a big plus. And there's still the clutch claw (which is also way better to use w/ gyro.)